this post was submitted on 26 Mar 2025
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You know the situation: the players have decided that splitting up is a good idea. Maybe they're on a shopping trip, maybe they're investigating a dungeon/mothership, maybe some of them were arrested.

What's the best way to handle the situation outside of combat? How do you keep it interesting for the players, while moving the story forward?

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[–] sbv@sh.itjust.works 2 points 5 days ago

I like the idea of giving the players whose characters are out of scene another character to play.

I usually only do split parties for less than a session. The camera move and summary is a great idea.

I usually switch the spotlight after someone has made a decision/roll, but before they know the outcome.