this post was submitted on 26 Mar 2025
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You know the situation: the players have decided that splitting up is a good idea. Maybe they're on a shopping trip, maybe they're investigating a dungeon/mothership, maybe some of them were arrested.

What's the best way to handle the situation outside of combat? How do you keep it interesting for the players, while moving the story forward?

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[–] Moah@lemmy.blahaj.zone 1 points 3 days ago

You can either give them unimportant npc, give them a brief beforehand or just let them go nuts and deal with consequences later (if you're into letting players build the world). Which one you choose depends on your circumstances and especially your players