this post was submitted on 13 Apr 2025
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[โ€“] jjjalljs@ttrpg.network 7 points 1 day ago (1 children)

When I play an RPG (or RPG-like game), I want to know upfront: is this a storytelling kind of game, or a problem-solving kind of game? The rulesets that try to blend both often feel like they pick up the worst of both worlds, demanding players switch between two very different sorts of minds or risk spoiling the whole affair.

This is an interesting point I'd thought about before but never articulated.

I think it was part of why I didn't gel with one of my old DND groups. They'd sometimes be faffing around doing "funny" stuff, but I mostly was sticking to the "use your resources wisely or perish" mode of DND.

[โ€“] Ziggurat@jlai.lu 4 points 15 hours ago

y'd sometimes be faffing around doing "funny" stuff, but I mostly was sticking to the "use your resources wisely or perish" mode of DND.

This is why, a letter of intent is important when recruiting for a new group. Explaining before session zero what's your GM style and all the other important points. Beer and bretzel games are a legit way to play, but not suited for everyone, the same applies to tactical mini or to intense Role-playing. The earlier the players the better