Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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Chaotic censer, vial of blood, trap mechanism -> instantly recycled for 5 energy. Ferret tuft and 13 leaf clover are going that way quickly as well for me. Nothing but a detriment, especially on the Ascension.
I agree! I tried the new Ferret Tuft, it sounds good on paper, but often it benefits the dungeon enemies much more than the player. Dwarf King and Yog spams minions, and demon halls ripper summons + ascension are a nightmare. I think upgrading it should give the player/ally much more evasion than the enemy, it's a waste of energy and I often feel we need to throw it away later. And for the most part in the dungeon, my guaranteed-hit skills often run out, and I'd have to constantly wander around using doors etc which burns food. If there's player minions that use magic, that is guaranteed to be craftable in runs, it would make this trinket more pickable.
And yeah Trap Mech tends to create dangerous rooms that benefit enemy long range units, and Vial of Blood doesn't even work with pharma + barren. These are always recycled for 5 energy. And without challenges, Vial is never worth picking unless we somehow find good viscosity armor in the sewers, but even then the small extra heals are unnecessary. Censer used to be somewhat viable with Cleric's instant cleanse, but now I'm not sure.