this post was submitted on 02 Sep 2023
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Gaming

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[โ€“] FlashMobOfOne@beehaw.org 121 points 1 year ago (2 children)

Good.

One of my good friends was one of the voices on LA Noire years ago and gets zero residuals from it. It's maddening.

[โ€“] MJBrune@beehaw.org 23 points 1 year ago (1 children)

๐Ÿคทโ€โ™‚๏ธI've made multiple million-dollar titles and haven't gotten more than a paycheck from them. I really don't think VAs should get much if any in the way of residuals. Engineers, artists, and designers should get a huge portion of the profits. Giving VAs even a 1% residual is a slap in the face of the rest of the team who build those games. Not to mention the whole team of LA Noire was laid off later that year.

[โ€“] mycorrhiza@lemmy.ml 23 points 1 year ago (1 children)
[โ€“] MJBrune@beehaw.org 6 points 1 year ago (1 children)

Someone else made an interesting point how a lot of people don't get residuals. That residuals don't make sense for some jobs. For a VA in the background of a small indie games, do you think it's okay for them to require residuals for their work? This lawsuit focuses on large AAA studios but it will set a dangerous precedent. There any many actors who have to find loop holes to build smaller movie projects. "We technically paid ourselves then invested it into the movie" sort of thing.

That said giving everyone residuals is better than giving no one residuals.

[โ€“] mycorrhiza@lemmy.ml 8 points 1 year ago (1 children)

I will just say I think everyone involved in a project should be paid a fraction of the proceeds roughly in proportion to the work and sweat they contribute

[โ€“] MJBrune@beehaw.org 1 points 1 year ago

Absolutely agree. But I think if we are going to start doing that we'll have to start with the designers, engineers, and artists. Not the voice actors that spend weeks on the project and never think about it again.

[โ€“] magikmw@lemm.ee 14 points 1 year ago