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[-] FMT99@lemmy.world 44 points 1 year ago

I really don't think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.

Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.

I think that's how I'd summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.

[-] massive_bereavement@kbin.social 29 points 1 year ago* (last edited 1 year ago)

When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.

If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:

  • Space combat, but better: Everspace, Everspace 2, House of the Dying Sun, Chorus, FTL
  • Hard(ish) Sci-fi shooter, but better: Titanfall 2, Call of Duty Infinity Warfare, Mass Effect (technically not FPS)
  • Exploration, but better: Outer wilds, No Man's Sky, Astroneer, Deep Rock Galactic (I would say subnautica but that's not really space).
  • Privateering, but better: Star traders: Frontiers (Though not 3D).

Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn't develop towards something meaningful.

Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)

EDIT: This is a stealthy way of getting recommendations ;)

[-] Vivarevo@sopuli.xyz 10 points 1 year ago

Eve Online for the cutthroat privateer life.

[-] jet@hackertalks.com 8 points 1 year ago

Surprised you didn't mention the star citizen and space engineers. They have that I'm a space mining cowboy aspect nailed down pretty well.

[-] Amaltheamannen@lemmy.ml 13 points 1 year ago

Star citizen is more of an overpriced ship-store than an actual game.

[-] jet@hackertalks.com 1 points 1 year ago

Mostly true, but it is playable and amazing. I'm in love with the fact I can go from waking up in a bunk, to a space station, to mining a airless moon, all without loading screens seamlessly. Super immersive.

Buggy as all get out, lol

[-] Amaltheamannen@lemmy.ml 5 points 1 year ago

And a development pace slower than anything else

[-] Rai@lemmy.dbzer0.com 3 points 1 year ago

I would never recommend that scam to anyone hahaha

[-] pimento64@sopuli.xyz 6 points 1 year ago

Privateering, but better: Star traders: Frontiers (Though not 3D).

Also Endless Sky, which is free

[-] HarkMahlberg@kbin.social 3 points 1 year ago

Exploration and Space combat: Endless Space 2. I have my share of problems with that game but it's effectively Civilization In Space. You can explore star systems, and you can fight space pirates.

[-] zeusbottom@sh.itjust.works 2 points 1 year ago

When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things

So, KSP 1&2 then? :)

[-] zeusbottom@sh.itjust.works 1 points 1 year ago

No orbital mechanics in E:D, no in-space EVA. It does have a slightly more realistic flight model with dampening off, but it’s not true to life.

[-] CIWS-30@kbin.social 2 points 1 year ago

Thanks for the recommendations! I'll look into these, and already have dipped my feet into stuff like Everspace 2 and Outer Wilds. Some of these are on Xbox Game Pass as well, which is cool.

[-] EvilMonkeySlayer@kbin.social 17 points 1 year ago

I think for me everything doesn't feel connected, to go anywhere it's always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.

[-] jet@hackertalks.com 14 points 1 year ago

To boldly load where no one has loaded before

[-] Demigodrick@lemmy.zip 9 points 1 year ago

I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.

[-] Katana314@lemmy.world 4 points 1 year ago

I'm actually curious how it would feel if it went Half-Life 2's route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.

It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a "Enter hyperspace" throttle on the dash, and then got a loading screen with the stars flying past.

[-] BaroqueInMind@kbin.social 9 points 1 year ago

Bethesda games are puddles of water: wide with content, but completely shallow in depth.

[-] OscarRobin@lemmy.world 5 points 1 year ago

They didn't used to be though, which is why it's disappointing.

[-] jet@hackertalks.com 2 points 1 year ago

I can't wait for a small studio to license their platform and make star New Vegas

Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.

This is just a summary of modern Bethesda games in a nutshell, except forgetting to mention bugs as well.

I really don't know what people where expecting with Starfield

[-] c0c0c0@lemmy.world 5 points 1 year ago

The game has some issues but, surprisingly, bugs really aren't one of them.

[-] CIWS-30@kbin.social 6 points 1 year ago

I think Microsoft can be thanked for that. They buckled down and lent their support to make sure Starfield didn't have constant crashes and backwards flying spaceships and whatnot.

[-] OscarRobin@lemmy.world 5 points 1 year ago

No it really isn't. In all prior Bethesda games you could get from any place in the world to any other just by walking and maybe some loading screens if you're going from/to a city or dungeon. In Starfield you have to use menus and loading screens to get from most places to most other places.

Also, Starfield places more emphasis on amassing items due to having resources etc than the previous-worst Fallout 4, and all prior Bethesda games didn't have resources to manage, just items.

So no, while Starfield is very much like previous Bethesda games, many flaws and issues are exacerbated.

[-] Jakeroxs@sh.itjust.works -1 points 1 year ago* (last edited 1 year ago)

I'd like to know how many of you actually WALKED everywhere in Skyrim or Fallout, I tried it once, boring as fuck and extremely irritating when a quest took me from one side of the map to the other and back. Fast traveling is good and a majority of people that play their game use it almost exclusively where possible.

Y'all are delusional if you think people want to play walking simulators all the time in their RPGs, it's a very small group who plays them that way.

[-] kmkz_ninja@lemmy.world 5 points 1 year ago

Because walking from one side of skyrims map to the other and back is TOTALLY the same as just being able to walk from Riften to Whiterun. The equivalent of which you wouldn't be able to do in Starfield.

[-] Jakeroxs@sh.itjust.works 2 points 1 year ago* (last edited 1 year ago)

Riften to Whiterun is like half the distance from solitude to Riften, walking between either is a chore and 99% of players wouldn't or don't do it.

Tho comparing it to Starfield is sorta hilarious because Starfield is absolutely massive and even games like NMS require going into menus to jump between systems.

Do I wish Starfield was more like NMS in that you can relatively seamless take off, fly to another planet, land, do it all over again? Yeah that'd be pretty sweet. Do I also know that the world's in NMS are way way less interesting and detailed overall and the storyline/NPC interactions are very basic? Yes I do.

Different strengths and different end goals for the games

[-] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

I could understand expecting improvements before they actually showed the game off; but after the very first gameplay reveal, it should have been pretty obvious to anyone familiar with BGS that it was going to be the same as Skyrim and Fallout 4, but with a different aesthetic and theme.

Everything Starfield does to blow my expectations is that it's surprisingly stable and bug free. I'm playing it with a 1660 Super and it's actually playable (I mean, only 30 fps when outside); the card isn't even supported! Fallout 4 wasn't even playable at launch (single digit fps when anywhere near Boston) and I had the recommended specs for it.

this post was submitted on 05 Sep 2023
129 points (93.3% liked)

Starfield

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