this post was submitted on 12 Sep 2023
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Dice are a really good choice for simplifying the interaction.
I'm going back and forth on requiring something more than dice. On one hand, I want a fun encounter with a novel mechanic that makes them think a bit differently, but on the other, I worry that it'll be too gameable or complex.
If you want to make them think a little differently, try a blackjack-esq dc. Set a RANGE they have to hit with their collective skill checks (that add together). If they roll below the range, or above it, either way the control doesn’t quite work— maybe a different consequence for too low or too high. Let them also choose whether to increase the sum or decrease it with their skill check, in the case of overshooting.
And make a variety of skills they can use to control the godling, so that they can strategically try to use the most appropriate bonus to get them where they need. Maybe using certain skills requires doing something on the battlefield too, like standing in a certain spot relative to the godling or some such. Or perhaps doing that sort of tactical movement can let you manipulate the roll or take 10.
That’ll get them thinking different! But if you make it fiddly like this you’ll need to make the payoff for successful control powerful enough to make it worth it.