this post was submitted on 26 Sep 2023
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Yup the switch mortal Kombat 1 port likely used a tool to just downgrade and straight port the game over and this it didn't actually run particularly well and was a stupid and low effort port.... but someone still made that game before that was done.
So if they want to shoot themselves in the foot and cripple their own launch and game with bad performance that's their own issue and one that is a separate conversation to them charging what they think is appropriate for their brand new game.
that's kinda the crux of my spiel though, what they charge communicates what they believe the work is worth, and they're either saying the previous work is worth less now, or this lesser amount of work is worth more
I agree, they have the right to charge what they want, but what they communicate with the price feels like spitting in the face of their playerbase, which, again, they have the right to do
and yeah, MK1 on switch is rough, and feels like they just ported over as much of the graphics engine as they could, and completely turned off all the fancier effects. Then they downscaled all the assets on top of that to make it super oof