this post was submitted on 23 Jun 2023
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I've seen footage of wide open areas in the game, but I don't know if that footage is misleading or not. The game has a menu-based map, so does that mean each area is small and linear like the bog section in the demo? Or are you able to explore and find new areas on your own? How does the structure of the game compare to the structure of FF7 Remake?

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[–] Tamlyn@feddit.de 2 points 1 year ago

I think it's even more linear than FF7 Remake and that shouldn't be possible. We all haven't finished the game yet, but there is not much Profi in running arround mich because lot of future paths are blocked and you don't find much items. There are a not much uninteresting side missions and the main story that is quite linear. The story is quite interesting and imersive, so the game is designed to follow the build path for an impressive experience, but if you want a game that gives you freedom, then FF16 is the wrong game. Start of the game hast 70/30 Story, gameplay, but it get less the further you get into it, but you will always be interrupted because of this imersive story that is in my opinion perfectly included.