this post was submitted on 05 Oct 2023
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Gaming

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I'll start with a few:

  • Cyberpunk 2077 (PS5). Only 53.8% of players earned the "Lovers" trophy, awarded for clearing the prologue at the No-Tell Motel, and only 77.3% of players earned the "Fool" trophy for clearing the preceding lifepath part of the prologue. Which means that ~20% of the people that played the game never made it out of the character creator, and another ~20% of the people that played the game went out into the open world, faffed around for a while, and then decided they were sufficiently entertained & then went back to playing FIFA.
  • Bonds of the Sky (PS4/Vita). You might have heard of Cyberpunk, but I doubt you've heard of this game, which is a low-budget Dragon Quest clone. It's not one of those "pay us 3 dollars/euros/pounds games and we'll give you an easy platinum" shovelware games that the PS4 had in abundance at one point in time, and yet, the platinum trophy has an insane 59% acquisition rate. (By contrast, Horizon Zero Dawn, a much more popular game with a trivial platinum trophy, has only a 5.4% acquisition rate for its platinum.) The few people that played this game must've really loved it.
  • Bloodborne (PS4). Only 44.6% of players beat the first boss, Father Gascoigne, but 25.9% of players beat the boss that triggers the endgame to start. So FromSoftware lost half their players in the game's first area (or the character creator again), but of the roughly half that made it out, roughly half of that half went on to finish the game. Talk about polarizing opinions.
  • Kingdoms of Amalur Re-Reckoning (PS4). How common is it for players to rage-quit in the character creator in any given game, I wonder? Because only 69.1% of the people that played the game collected the "Reborn" trophy for clearing the prologue. I don't get it; a 90% rate would make more sense, but even that would imply that 10% of their players started the game once, decided "oh hell no," and then went back to playing FIFA.

What are others' observations? All platforms with achievements/trophies are valid.

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[–] hascat@programming.dev 13 points 1 year ago (2 children)

I think using mods disables achievements for cyberpunk, so that could bias the numbers. I don't know how many people are actually using mods though.

[–] tr0jance@lemy.lol 13 points 1 year ago

That's stat is on ps5 and there's no mod support, also achievements aren't disabled if you use mods on the GOG version. I mod it to reach level 72 and max all the stats and I still got the achievements.

[–] Malgas@beehaw.org 9 points 1 year ago (2 children)

That's the reason that only 15% of Crusader Kings II players have "The Marriage Game" achievement, which is awarded for getting married. In a game about dynastic politics.

[–] melmi@lemmy.blahaj.zone 6 points 1 year ago* (last edited 1 year ago)

Paradox games require you to turn on Ironman mode to get achievements, which is why all of them have really low achievement percentages. That combined with vanilla just seems like not a whole lot of fun to me.

[–] smeg@feddit.uk 5 points 1 year ago

It's worse for CK2, you only get achievements if you're playing on ironman mode. Given how complex it is to just understand how to play the game properly, even if you really enjoy it you might play for hundreds of hours before even starting an ironman run!