this post was submitted on 11 Nov 2023
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[–] Witchfire@lemmy.world 8 points 1 year ago* (last edited 1 year ago) (2 children)

In college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling.

It worked, a little too well.

I had to play it for hours on end.

[–] Hamartiogonic@sopuli.xyz 5 points 1 year ago (1 children)

You were ahead of your time. Turns out, motion sickness simulations became so popular, that companies started building hardware specifically for it.

[–] Witchfire@lemmy.world 4 points 1 year ago (1 children)

I've thought about how fun and nauseating it would be on VR, NGL

[–] Hamartiogonic@sopuli.xyz 1 points 1 year ago* (last edited 1 year ago)

I can see that as the logical conclusion of your game. You really should make the ultimate vomit cannon like that. Maybe you could license it to a company that tests anti-nausea pills or something.

[–] bionicjoey@lemmy.ca 3 points 1 year ago (1 children)

Sounds like Mirror's Edge (I loved it but every time I played it I felt sick lol)

[–] Witchfire@lemmy.world 1 points 1 year ago

I absolutely loved the original, the falling mechanism definitely inspired it