this post was submitted on 11 Dec 2023
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Piracy isn't stealing anyway. You're not removing the data from the original owner.
But the original creation cost time and money, which you're not reimbursing the creator for. The moral thing to do is to pay your share of that if you make a copy, even if the copy itself doesn't cost anything.
It's like going to a concert without paying the entrance fee. Sure it's not a big deal if only one person does it, but the concert couldn't even happen if everyone acted like this, or the organizers would have to pay for it all by themselves.
If you want to morally justify piracy then start with the ridiculous earnings and monopolies of big media companies, or the fact that they will just remove your access to media you "bought". Piracy is like stealing, but sometimes stealing is the right thing to do.
Would you call it Piracy if I lend a bluray from a friend? I didn't pay for it and yet I've watched it.
No, because it's so widespread and natural that it should be expected and already accounted for in the price. But there is no hard line imo, and simplified examples often fail to capture all the aspects that go into the decision. E.g. I'd say paying for one person at a concert and sneaking in another would basically be piracy, even though the two situations are very similar on a surface level.
I think it's about reasonable expectations both parties of the agreement can have, based on established social norms. If you buy a movie for personal consumption you should be able to expect that you can watch it whenever you want, and also share that experience with friends and family. And at the same time the seller should be able to expect that you limit it to a reasonable number of personal contacts, and don't start to sell it to strangers or run a movie theater, because that expectation was used to set the price.
So if piracy was "widespread and natural" it'd be bueno?
If that would be possible then yes, or course.
That's bascially the Start Trek future, where everybody's needs are met and people can just do whatever they want. It doesn't "cost" anything to create stuff, so it's fine to copy everything for free. But that's not the reality we are living in. In our's somebody has to pay for things, and if everyone pirated everything then things couldn't be made anymore.
An example where it kinda works is open source software. People don't charge for copies, because they expect to get help with their work and also be allowed to use other OS software without paying for it. As long as that balance holds it works out fine, but there are a lot of projects that required too much investment from the creator's and didn't provide enough back for them to keep going. And even there, companies profiting from OS projects are expected or even required to pay it back, by contributing code and paying for engineers and sponsorships.
To further the thought experiment. I digitize my Blu-ray and put it on a private tracker to share with ONLY my friends. Is that piracy?
Copywrite laws are antiquated at best and need to be destroyed at worst.
If you need more proof look at bullshit like how Paramount+ until recently couldn't show flagship shows like Picard in Canada because the rights were given to Crave.
So as a consumer I want to go to the owner of the property and I can't watch it because the owner told me they gave a copy of it to someone else.
How do you feel about jumping the turnstile at a train station?
Counter question: Do you think that running libraries is theft?
Public Lending Right programs exist in 35 countries to compensate authors whose works are in libraries.
Great! Let's do that for any type of media!
They do already.
Amoral at worst. Public transportation shouldn't have a fee at use. Tax the rich, invest in transport
Depends on the circumstances I guess, but no matter how I feel about it people jumping the turnstile aren't stealing the train.
Are they stealing a ride?
I don't like this analogy, because there's a real, albeit small, cost to the subway of that free ride, in terms of fuel and increased maintenance. Digital piracy has literaly no real cost to the producer except the nebulous "lost sale."
It should be a free service anyway. Without free public transport, democracy does not exists. Same reason healthcare and education should be. So sure, you are “stealing” a ride - something that should be yours anyway because people are not born with the ability to travel kilometers of cityscapes, something that is now mandatory to survive and thrive.
You're also potentially blocking a seat that could be used by a paying passenger, and the operator will statistically run more/longer trains at higher cost to cope with increased demand.
You know that the pirated files were stolen in the first place, right? Movies and video games aren't just sitting out in the open free for somebody to snatch up like apples on a tree. They end up in the hands of scene groups by somebody in the studio taking an unauthorized copy of the product and distributing it.
Lost sales are damages, as demonstrated by the courts hundreds and hundreds of times over now.
Ever heard of "ripping" a disk, a stream, or a download? Movies, series, and video games get paid for by someone who then proceeds to make unauthorized copies, they very rarely come from anyone at the studio.
Lost sales are "legal" damages, which doesn't mean they're actual loss of anything, since people who were not going to pay, are worth exactly $0.
It's different when bootleg copies get sold, since then there is an actual payment that isn't going to the right person.
Many scene groups actually purchased the games and cracked them, I've read NFOs that say "buy the game, we did too".
People recording in movie theatres have to either sneak into the theatre or buy a ticket themselves.
Someone scanning a book to post online had to have bought it or borrowed it.
Yes some games are cracks of illegitimate obtained leaked copies or other unscrupulous methods.
I have played pirated games in the past but my Steam library has thousands of dollars worth of games I bought, many of which I wouldn't have if I weren't interested in these type of games to begin had pirating games not been possible.
Sure, the opportunity cost from piracy's "lost sales" to the publisher/licensor is non-zero. But how many sales that would have happened varies greatly on the perceived value vs. price of the product, and how available it is. If it's not in stores anymore and can only be bought from scalpers on eBay, the publisher cough Nintendo cough doesn't see that money anyway vs. pirating it.
I dunno, I mean are the train company allowed to take my money and then go "sorry we fell out with the fuel company so we're just gonna keep your money and not take you to your destination. Soz babe x"
You wouldn't download a train?
In that case you're actually using a limited resource: space on a train. And by occupying it you're preventing someone else from using it (assuming a full train). Copying media doesn't cost any resources (ignoring the tiny amounts of electricity) or interfere with anyone else's ability to use that resource.
They don't compare.