this post was submitted on 12 Jan 2024
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[–] Llituro@hexbear.net 8 points 10 months ago (2 children)

yeah it seems like the point is probably to try and make cheats built into the hardware itself so that it's hard to detect by game developers. like how many cheats have tell-tale signs. capitalism and gamer-gulag have created a game cheating arms race

[–] chickentendrils@hexbear.net 12 points 10 months ago* (last edited 10 months ago) (1 children)

About 13 years ago I was doing lots of sketchy criminal stuff on the Web. I remember one guy I would work with on game hacks for MMOs had made a PCI card and was selling it for like 2000 USD. It pilfered Counter-Strike game data from certain GeForce cards over the SLI bridge. The card itself wasn't visible to the OS, therefore bypassing all anti-cheat, and merely rendered the wallhacks in crude wireframe on a second monitor which was connected to it. I don't think he had the hardware to show it off, but it should have been using the alpha channel correctly so that with the right A/V equipment the wallhacks could be overlaid on the monitor being used to actually play.

[–] Sinistar@hexbear.net 1 points 10 months ago

And then the person using this is visible in the replays perfectly aiming his gun at the heads of people he shouldn't be able to see all match.

[–] omenmis@hexbear.net 4 points 10 months ago

hardware cheats have existed for a while, but they're really rare because you only really want nearly undetectable shit like that when playing in view of others

ironically ML algs could be one of the better methods for detection in terms of mechanical cheats