this post was submitted on 31 Jan 2024
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I think the answer is that the actual calculus is 'how much is this market-demographic willing to pay for our game'. Which is something that developers have to do on their own with multiple concerns in mind.
Some indie devs quickly turn countries like Brazil from their largest piracy market to their largest actual market just by giving them a bigger discount. Other devs don't have to care about that sort of thing, and assume that their niche / mainstream product will be bought regardless and that the gains from further discounts do not outweigh the discount themselves.
Hyperinflation accelerates the latter logic. Whatever turkish people or argentineans have the money to buy games at this point will pay the full exchange rate - or get an EU/US friend to buy the game for them. Especially if multiplayer. With the full erosion of purchasing power in a country your market shrinks to that country's elite. And the well connected few.
Speak for yourself mate, I miss my 10yo tripleA games for a 1/400 th of my salary
And I mean it fuck dammit, 500 USdollars is a GOOD salary here
thats the problem innit, we live off our labor. i shouldn't have picked hard mode
I remember vividly this rich family talking about how they could buy whatever version of Playstation was out back in the early 2010s. Meaning that they paid the full speculative price of thousands of dollars.
It's a big world out there and games only sell a few million globally.