Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com.
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
Any of the soulsborne games.
If your game is advertised as being "extremely difficult", it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.
Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.
But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.
I don't have to "git gud", I can just close the game and never play it again while I enjoy actual good games.
The games usually have an easier mode that is still not easy. In DS 3 playing the Knight and using the shield heavily works pretty well and make a lot of bosses trivial.
But yeah, it's not for everyone, grinding timings and level information can be really frustrating so if the satisfaction of beating a level is not enough there'd be no point.
~~The real easy mode in Souls is to have you and three friends get burner accounts, then get anticheat-banned on purpose so you can co-op the entire game with low risk of getting griefed by some jerkoff PvP player, as the 'banned people' ghetto server is a ghost town. Played through the entire Souls trilogy like that during the 2020 lockdown, and had the time of my life. Never really felt "hard" because we could gang up on enemies. It did help that one of my mates was a veritable Dark Souls encyclopedia, and would give us pointers and strategies while also telling us about the lore. Great time.~~
You're just mad cause the bad red man got you lol
Well. Yes? That's the point, stranger.
Saying "you felt an emotion, argument invalid" is childish at best, especially given my comment was specifically about wanting to make things easier.
Co-opping is not an easy mode if the "bad red man" can get you, but it is if you're in a ghost town server and it's literally just you and your friends.