Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
Don't upgrade a throwable, upgrade a ring of sharpshooting. Every upgrade on a ROF will make your throwables have +1 level.
It is very useful to at least upgrade to +1 so the throwable becomes indestructible, handy when an explosion trap goes off for example. Also to upgrade it further until you have unlimited uses is also quite nice and I think that can be modified by ring of sharpshooting.
My favorite is Boomerang. It gets unlimited uses at just +2 and does pretty good damage. I've had runs where I made three +2 boomerangs. Since it comes back after two more turns, I could throw one every turn!
This is incorrect. Ring of Sharpshooting upgrades a weapon's damage as if it were a higher level. It does not change the level.
The entire reason to play sniper is to upgrade a thrown weapon and use the Shared Upgrades talent. Each upgrade gives your sniper shot +30% damage with the +3 talent.
Besides, you can't just will a Ring of Sharpshooting into existence. They are rare.
I wish they were rare actually rare, jeez. And that depends on whether you want +540% each time you throw your +18 weapon (but then you have to go search it back and alladat) , or +26 leveled shots from every weapon (22 from a level 21 sharpshooting ring, 4 from another +3 ring)
Assuming you find one.
Then don't go for a throwable route
The most important talent on sniper is shared upgrades. You don't need a great variety of thrown weapons to kill just a few enemies, and each thrown weapon upgrade increases the bow's special attack by 30%. The tomahawk + followup strike can kill basically anything just fine, if you upgrade the tomahawk.
Yeah, but best combo for me is the heavy boomerang. Then have the projecting enchantment on the bow and you can throw the boomerang and use the snipers mark through walls. You'll need the vision talent too, of course. Maybe the newts eye makes this even more interesting, haven't tried the combo for a while.
I've obtained the amulet with both the tomahawk and the boomerang. Both are awesome. The boomerang comes back, allowing easy repeated use of the sniper skills. The tomahawk, though, can finish off an enemy due to bleeding. Given the choice, though, I'd probably go with a boomerang.
Will the effect of the ring apply to the "shared upgrades" talent? I was under the impression that it doesn't, since the weapon level is not actually increased.
It does not.