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Blender tends to work better for organic shapes. I know because I suffer a LOT to make more parametric stuff with it. I really should learn how to properly use something like Solidworks, Fusion360 or something along those lines.
Try onshape. I learnt fusion last year though YT and playing around for 3D prints.
Its fine but a bit of overkill. Onshape has just enough support that a search for "how to do X" takes you to the wiki or official forum, and boom. Answer.
It also seems more initiative and just gets out of the way, compared to fusion.
No idea if its just coz I learnt fusion first though.
I tried solid works but nothing clicled for me with that.
I hear you on that. On the reverse, trying to make "smoothly flowing" curved shapes in Solidworks is a headache (similarly, I've suffered trying). They do offer a slicing tool so you can import your monkey head from Blender and convert it into parametric object(s).
FreeCAD is free and parametric. It's what I use after Fusion changed their subscriptions around. I don't need to be forced into a subscription once I put in the time to learn how software works, thank you very much.