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I always put the original Blaster Master on the NES up there.
It had no save capability at all, nor any codes to stop & restart later. When you sit down, you better be ready to do the whole 4+ hours in one playthrough (or just leave the NES on & walk away).
But the kicker was that once you got hit just a few times, you might as well restart. The gun (in person mode) would power down with each hit, and after a few hits, well, you just didn't have enough 'oomph' to kill the bosses. But the power-ups to get the gun were fairly sparse in the first place, so once you got hit, it wasn't like you could just retrace your steps & power up again.
Mildly interesting, at least to me, I understand it's been remastered for the Switch. It now has save points AND being hit doesn't reduce your gun's power. That would make it a completely different game. I'm be curious to check it out someday. If nothing else, I'm curious to see how much of it I remember. I suspect I can autopilot the first 2 hours, despite it being 40(?) years later.