this post was submitted on 04 Feb 2025
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Oh mysterious hanging box room tell me your secrets.

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[–] Tervell@hexbear.net 22 points 3 months ago* (last edited 3 months ago) (1 children)

one of my favorite bits in Freeman's Mind is him rationalizing the batshit level design as Black Mesa making sure to fully spend its budget

"If we don't spend a billion dollars one year, then we don't get a billion dollars the next year. And if we don't get a billion dollars the next year, then we have to go and spend more money on lobbyists to get the laws changed so that we get our billion dollars the year after that! ... in the long run it's probably faster and cheaper just to build a giant nutcracker, write it off and be done with it."

[–] Gorb@hexbear.net 8 points 3 months ago* (last edited 3 months ago)

Freemans mind is so good that when I'd replay half life afterwards it actually felt worse because the rants just fit in so well.

[–] culpritus@hexbear.net 15 points 3 months ago

Halflife predicted the popularity of unboxing videos

[–] buh@hexbear.net 15 points 3 months ago

jumping lessons final exam

[–] FlakesBongler@hexbear.net 13 points 3 months ago (1 children)

Yeah, i kind of miss when level design doesn't make sense but is interesting anyway

[–] tombruzzo@hexbear.net 4 points 3 months ago

Pseudoregalia nailed this. Every room feels great as an n64 era platformed. But if you stop and look at any of them you have to ask, 'what the fuck would this room be used for otherwise?'

[–] Weedian@hexbear.net 10 points 3 months ago* (last edited 3 months ago) (1 children)

Then right after this you go down a sloped cargo elevator and headcrabs rain down on you

[–] tombruzzo@hexbear.net 4 points 3 months ago (1 children)

Just slide down the side of the elevator, brother

[–] Weedian@hexbear.net 2 points 3 months ago

Don't forget to jump at the very bottom to cancel your inertia