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submitted 10 months ago by L4s@lemmy.world to c/technology@lemmy.world

Wizards of the Coast denies, then confirms, that Magic: The Gathering promo art features AI elements | When will companies learn?::undefined

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[-] harsh3466@lemmy.world 75 points 10 months ago

I had to step away from Magic and Wizards after the Pinkerton incident, and everything they’ve been doing since just affirms how shitty a company they are.

I didn’t bud light the cards I already own, and I still occasionally play with friends, but I haven’t spent a dime on MtG since, and I may never again.

In the grand scheme of things it means shit. Capitalism gonna capitalism, and ultimately, nearly all capitalist companies are shit. I couldn’t function in this society if I stopped using or spending money with every reprehensible company.

But with Wizards, I felt, “you know what, I just can’t do this anymore.”

[-] samus12345@lemmy.world 23 points 10 months ago* (last edited 10 months ago)

"No ethical consumption under capitalism."

But you can at least do what you can to lessen consumption, however small.

[-] harsh3466@lemmy.world 9 points 10 months ago

Absolutely agree. I do what I can to reduce my own consumption.

It’s not a huge thing, but I ride my bike to work as much as possible, try to repair and reuse, thrift shop where I can, and make choices like not giving WotC money.

[-] mossy_@lemmy.world 6 points 10 months ago

WotC going nose-blind got me to switch from D&D to Pathfinder. Not sure there's an equivalent for trading card games, unless yugioh became more comprehensible in the last fifteen years

[-] sebinspace@lemmy.world 7 points 10 months ago

Pokémon.

They were the original creators of the Pokemon TCG, and when TPC decided they’d start printing the cards without the involvement of WOtC, they responded with some “scorched earth” nonsense. These guys have needed to touch grass for years.

That being said, I’m surprised there’s no open source TCG.

[-] harsh3466@lemmy.world 5 points 10 months ago

An open tcg would be pretty fun and interesting. I’d definitely give that a go if it existed.

[-] sebinspace@lemmy.world 5 points 10 months ago

Awhile back, I pushed around the idea of a spaceship TCG based on my experience in EVE Online (speaking of out-of-touch companies), but I never went anywhere with it. The idea of having a command structure like MTCG Commander, and the rest of your deck being built to protect it. The capital would only take damage after all support ships were destroyed, sort of like attacking the player directly in YGO. Using planet cards like energy/mana, like you’re harvesting resources from those planets to built ships for your fleet

[-] harsh3466@lemmy.world 1 points 10 months ago

That sounds super fun. I’d play that!

[-] HobbitFoot@thelemmy.club 3 points 10 months ago

The problem with an open source TCG is that you need a way to balance it, which can be hard with a distributed group of designers not in communication with each other. You definitely couldn't design something in a paper format; maybe as a computer card game.

[-] sebinspace@lemmy.world 5 points 10 months ago* (last edited 10 months ago)

I’m sorry, but that’s not true at all.

It’s not hard to balance it if you treat it like open source software. There’s still an owner that controls what is “official”. If you want to suggest changes, you make a pull request, as you would with software development, which either gets denied or approved by the owner of the official project. If you don’t like the direction the official game is going, you can “fork” it, call it a fork of the original if the license requires it, and you are now the owner of that fork, able to make whatever changes you’d like.

Open Source does not, at all, imply a lack of control. Blender is open source, but the Blender Foundation still has very strong control over what ends up in the codebase.

To that end, you can suggest balancing changes to the game project, and the owner of the project can approve or deny it.

As far as a paper or digital game goes, either one works. If someone wanted to print the cards and sleeve them, they can. We did that for proxy cards in Pokemon.

If someone wanted to create a higher-quality card, they could. Distribution might be difficult, but I can absolutely see someone selling a set of these cards on Etsy. That would be a challenge for whoever is interested in doing so.

The same goes for digital. The official project wouldn’t even have its own game, it would leave that to the creativity of the community and whoever is interested in doing that, and those projects could be listed by the project owner.

[-] HobbitFoot@thelemmy.club 1 points 10 months ago

It’s not hard to balance it if you treat it like open source software.

It is even if you balance in an open source environment. "Closed source" successful games still have to invest substantial funds to playtesting. In an open source system, you are developing in the open. This is going to split the game already into beta and stable. You also probably aren't going to get individual cards approved since you need to design around the interactions between cards.

If you don’t like the direction the official game is going, you can “fork” it, call it a fork of the original if the license requires it, and you are now the owner of that fork, able to make whatever changes you’d like.

So now you have multiple versions of the game floating around with sets of approved cards. Unlike M:tG, these sets are developed to not be compatible and it may be difficult to figure out what sets are legal in the version you are playing.

To that end, you can suggest balancing changes to the game project, and the owner of the project can approve or deny it.

And you still have the development process, which is hard to fix once you print cardboard.

If someone wanted to create a higher-quality card, they could.

I'm not talking about foils, but categorically better cards. You are going to have card developers with a vested interest to make sure their cards get played, and that generally means making cards at a higher power level.

[-] Whom@midwest.social 2 points 10 months ago

It's worth mentioning that while developing in the open is the standard in the git era, it's not a requirement for open source and for a project that would benefit doing otherwise they could easily just do big releases with the source available and the proper licensing.

That said, I think this is overcomplicating things. You could simply have a nonprofit organizational body who designs in-house just as Wizards does and releases the final product into the public domain or under Creative Commons licenses. Unofficial cards compatible with your game will more or less be the same as they are for Magic: optional modules that are clearly not part of your vision for the game and so playgroups must choose if they want to play the game your organization produces or an expansion to it.

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[-] sebinspace@lemmy.world 1 points 10 months ago

I think a lot of what you’re saying is coming from the perspective of a profit motive. That’s certainly one way of looking at it, but I personally wouldn’t start something like this with a profit motive. Personally, the “cool factor” alone would be motivation enough for me, but this would require the game as a whole operating in a way other TCGs do not.

I'm not talking about foils, but categorically better cards. You are going to have card developers with a vested interest to make sure their cards get played, and that generally means making cards at a higher power level.

I also was talking about overall card quality, not specifically foils. Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

[-] HobbitFoot@thelemmy.club 1 points 10 months ago

Other than that, power creep is always going to be a thing, regardless of the motives of the project owner.

But it is a major problem for closed source systems which can be made worse if open source methods are used on cardboard. Is someone going to want to keep playing a game when they buy some boosters but find out that some of the people they play with won't play with those cards? Even worse, there isn't a uniform way to define formats?

But the nice thing about open source is that if you don’t believe it’s a good idea, you don’t have to participate.

But no one else is participating either. There are fan made TCG's, but none of them adopted the open source model. There is one body that designs cards and I don't see that changing. Even then, the trading or collecting part of that hobby goes away; they become Living Card Games instead without the collectable nature of more traditional distribution systems

[-] sebinspace@lemmy.world 2 points 10 months ago

If no one’s done it, we don’t know if it’ll actually work, we can just theorize. I don’t see the harm in anyone trying, and I don’t particularly care for defeatism.

[-] HobbitFoot@thelemmy.club 2 points 10 months ago

This isn't defeatism, but pointing out potential flaws in a system being developed. If designers can't address potential fatal flaws, the system won't progress.

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[-] LibertyLizard@slrpnk.net 1 points 10 months ago

An idea I’ve had for a while would be to have some kind of direct democratic method for designing new sets or cards, and for rebalancing or banning them if need be. I think it would be doable if you could achieve a critical mass of people. The custom magic subs on Reddit could basically form a functional game on their own.

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[-] TAG@lemmy.world 3 points 10 months ago

I have heard good things about Flesh and Blood TCG. From what I understand, the story behind it is similar to Pathfinder: a WotC partner got pissed at WotCs shenanigans and decided to make their own game.

There are also a ton of great non-collectible deck construction games. Unfortunately, they tend to fail fairly quickly because it is not profitable for local stores to host events. If you want a Magic-like one, I recommend Epic Card Game. It has a free-to-start app for Android, iOS, PC and possibly Mac.

[-] harsh3466@lemmy.world 2 points 10 months ago

I’m not a ttrpg player, but I followed the OGL nonsense, and that put a pretty bad taste in my mouth. And then they just kept being assholes.

Right now, I don’t need to dump hundreds of dollars into a new different tcg. As it is I’m happy playing with my friends using the cards that I already have.

[-] acockworkorange@mander.xyz 4 points 10 months ago

OotL here, what Pinkerton incident?

[-] Eyelessoozeguy@lemmy.world 12 points 10 months ago

Some guy ordered a booster box for pack openings got a set that wasnt released yet. Wotc sent Pinkerton after him to retrieve the product. And yes the same organization of mercs for hire from Red Dead Redemption.

[-] acockworkorange@mander.xyz 5 points 10 months ago

Fucking mob behavior, what the hell!

[-] Kyoyeou@slrpnk.net 3 points 10 months ago

Same here, haven't bought anything since the DnD set, and to be honest I only play commander and play less and less and basically only use one single political deck

[-] harsh3466@lemmy.world 3 points 10 months ago

All we tend to play is commander as well, and my wife and I have a good variety of decks to keep it fun/interesting when we do play, which honestly isn’t very often anymore.

We used to play weekly. Last year we played maybe half a dozen times.

[-] LaunchesKayaks@lemmy.world 2 points 10 months ago

My parents gave me all of their hella old cards. I don't think I've ever bought cards since I was given so many.

Meanwhile two of my friends can't afford basic shit because they splurge on cards.

[-] harsh3466@lemmy.world 1 points 10 months ago

That’s awesome. I used to have a good collection of hella old cards (I started playing when the game launched), sold them and got out of the game for a good decade or so, then got back in.

I won’t sell my cards this time around. I’ll hold on to them for the times we do play.

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[-] Lols@lemm.ee 50 points 10 months ago

i can excuse hiring mercenaries to rough a guy up for leaking cards, but using AI art is a step too far!

[-] Rubanski@lemm.ee 3 points 10 months ago

They sent the actual Pinkertons!

[-] s38b35M5@lemmy.world 17 points 10 months ago

Just a quick look at the gauge should be enough.

[-] djsoren19@yiffit.net 20 points 10 months ago

It was, there was a ton of outcry because of their denial of such blatant AI art. One prominent MTG artist even ended their partnership with Wizards over the lie, which I think is ultimately what caused them to come out and admit it.

They also made a promise not to use AI art like two weeks ago, so now a lot of other artists are unsure if they want to continue their partnership with Wizards after being lied to. Make no mistake, if the artists weren't willing to put their careers on the line to force this apology, Wizards would have just lied and moved on.

[-] Buttons@programming.dev 5 points 10 months ago

I guarantee that image came from Midjourney. All its images have the same surreal realistic style.

[-] 96VXb9ktTjFnRi@feddit.nl 5 points 10 months ago

I don't understand the problem people have with AI art, anyone care to convince me how it's somehow immoral to use a computer for making art work?

[-] Toadvark@mander.xyz 55 points 10 months ago* (last edited 10 months ago)

Speaking as a professional artist myself, I'd wager that many of the responses you've run into are emotional ones. Supporting oneself as an artist was already difficult, and AI generation is an astoundingly powerful tool. For a long time there was a sense of financial security in quieter/grunt background and asset design work such as the WotC backgrounds in this situation. WotC in particular was touted as "one of the companies that actually pays artists to make neat things" in fantasy art circles, and so their fans and artist clients (often one in the same) feel betrayed.

I'm personally a sad-bitch about it because my peers and I have been posting art for one-another and fans online since 2002, our work was scraped, and now people can click a button to ape the look of all of our work without having run across it organically, knowing our names, or being able to, like, say hello to us. I really don't mean that out of self-importance or ego- the community I grew up in online was all about discovering working artists by word of mouth this way, and getting to know them. So it's a weird (albeit unintentional) dismantling of a community and "a way that was", so to speak.

More practically one of my specific worries regarding AI generated images: Illustration in the literal sense of the word means 'to illuminate', to make clear'. Think along the lines of technical illustration- biological in my case, but this extends to mechanical parts, manuals, diagrams, medical books. These are situations where clarity is seriously important, and I feel like the deluge of generated images (and the general public's lack of information about how the image gen works and how to decipher them) will cause harm.

Hopefully that wasn't too much of a ramble. 🫤 TLDR: It isn't necessarily immoral, but people are emotional, it's a big change, and it's happening really damn fast.

[-] FontMasterFlex@lemmy.world 7 points 10 months ago

it IS immoral unless you consider theft a moral act.

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[-] Eyelessoozeguy@lemmy.world 23 points 10 months ago

One of the big issues is that AI art doesnt have it's own style. It's a rough amalgamation of art stapled together and smoothed to remove the seams. The art used to staple together is were this style comes from, but without knowledge of or credit to that artist. The AI doesnt do a creative process only mimicry, it cant create a new movement in art like modernism or surrealism but it can ape those existing movements. This is the problem with it. Stolen artwork stapled together without any new creative ideas thrown in.

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[-] Exatron@lemmy.world 21 points 10 months ago

It's not using a computer that's the problem. The issue is that generative AI scrapes the entire internet to feed its model without compensating, or even asking, creators for using their work.

[-] nycki@lemmy.world 18 points 10 months ago

Go look up the existing arguments against AI, and write your rebuttal to those, and then debate people about it. More productive for everyone involved.

[-] C126@sh.itjust.works 9 points 10 months ago

People are mad to realize something they thought was spiritual and purely human can be reduced to a mathematical algorithm and be generated by machines.

Some claim they're mad that it's because the training looked at art without permission to develop the algorithm (which everyone knows all artist do, making those people look like complete hypocrites), but that just sped it up. It would have happened eventually anyway, because the fact is, art is not spiritual or uniquely human, it's patterns and shapes, which computers are great at.

[-] Eyelessoozeguy@lemmy.world 12 points 10 months ago

This seems disingenuous, because you equate algorithm training to human brain. I hope you dont seriously thing the process of looking at and thinking about art is that same for a human artist or an algorithm.

The point were it doesnt equate is the idea of style. Each artist is constantly refining their style of art. But the algorithm doesnt have it's own style and can only ape a style that already exists.

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[-] RizzRustbolt@lemmy.world 5 points 10 months ago

This is like the third time they've been caught doing it too.

[-] TheBat@lemmy.world 4 points 10 months ago

What's up with MTGs being cunts?

[-] rwhitisissle@lemy.lol 4 points 10 months ago* (last edited 10 months ago)

Wizards/Hasbro hires contractors to produce art for their game. They make virtually none of it in house. It's most likely they neither know nor care who or what produces art for MTG. Besides, they produce so much content in a year, some of it has to be AI/ML generated, so this is incredibly unsurprising. At this point, MTG is starting to enshittify by dumping out product as quickly as possible. Their quality control and playtesting has gone out the window. Most of their recent sets are pretty poorly received in the limited magic space. I don't personally care about the use of AI art, but I can say that for money making enterprises, they'll eventually have more and more art produced via ML over time, and eventually they'll use ML to design sets in some capacity, as well. Right now, people are upset over it or annoyed by it on some quasi-ethical grounds of "stealing from artists by not compensating them for the work they produced being used to train the models." But it's going to eventually become the norm, purely on the basis that they aren't going to lose any money from using ML to produce art and they're going to save money by doing it.

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this post was submitted on 08 Jan 2024
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