this post was submitted on 01 Jul 2023
9 points (100.0% liked)

Dungeons and Dragons

11006 readers
3 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Hey everyone, I'm running a campaign and we just hit level 5. It's a Faerun setting, and with regards the Conjure Animals spell, what are some fair choices? I want to avoid 8 velociraptors and other encounter breaking options.

What are some good mid-level choices that feel good for the player but don't break the game? How does everyone handle this spell?

all 6 comments
sorted by: hot top controversial new old
[–] luffyuk@lemmy.world 2 points 1 year ago

I limit it to things the character would have realistically encountered before.

It could be fun to create/search for a d100 roll table for what they get, where there's a small chance to get something "broken".

[–] eerongal@ttrpg.network 2 points 1 year ago (1 children)

Realistically, the real power from conjure animals comes from the "summon a horde of beasts" aspect of it. Without that, most choices are going to be pretty underwhelming. If you're looking to avoid the "swarm" aspect of it, I'd probably just go with single cr2 creatures, like giant crayfish, polar bear, or giant elk

[–] btmoo@lemmy.world 1 points 1 year ago

Sounds like good advice, thanks!

[–] Determinator@lemmy.world 1 points 1 year ago

Bears, wolves/direwolves, giant eagles, hell the druid in the game I run summoned an auroch and rode it into combat once. I limit it to beasts the player has encountered personally or would reasonably know enough about their anatomy to summon, and then just limit what I expose them to.

As far as preventing cheesing with 8x small beasts and turning the battlefield into chaos? I recommend enemies with AOE attacks to clear the field.

[–] saltor@lemmy.world 1 points 1 year ago

Here's an alternative take based on how I've played a druid in a multi-year campaign:

The druid can pick whatever animals they'd like, but:

  1. Each animal type can only be chosen once.
  2. The chosen animal should be thematically appropriate for the environment (e.g. don't choose elk in a desert or snakes in the arctic).

My DM let me choose whatever animals I wanted except for dinosaurs. I didn't want to abuse that by spamming 8 wolves every encounter so I came up with these self-imposed restrictions to try to make things interesting. I think that the "each animal can only be used once" limitation in particular was very interesting because it gave the spell longer term strategic implications as well -- "is this encounter scary enough that I want to burn one of my stronger summon options".

My flavor for the restriction was that, since the animals are actually fey spirits, they didn't like being "taken for granted" and always summoned in the same form. They would only respond in the way you ask if your need was truly great