this post was submitted on 10 Mar 2024
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Memes

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Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


Laittakaa meemejä tänne.

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[–] IsThisAnAI@lemmy.world 60 points 1 year ago (3 children)

Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.

[–] Sylvartas@lemmy.world 17 points 1 year ago

They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that

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[–] chiliedogg@lemmy.world 44 points 1 year ago (1 children)

The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn't be beaten.

Sometimes the ability to patch is good.

[–] Shyfer@ttrpg.network 14 points 1 year ago (2 children)

Ya but there's too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.

[–] chiliedogg@lemmy.world 13 points 1 year ago (6 children)

It's almost like there's good and bad parts.

But beforehand a bad game was bad forever. Now it can be fixed.

Cyberpunk was a buggy mess at launch, but they did eventually fix it and make a solid game.

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[–] rickyrigatoni@lemm.ee 5 points 1 year ago

And once it's sufficiently patched being angry about spending three years with an unfinished game is considered toxic entitled gamer behavior and you're supposed to pretend like it didn't happen.

[–] ILikeBoobies@lemmy.ca 36 points 1 year ago (5 children)

Remember having to stop mid install to put the next disc in?

[–] mods_are_assholes@lemmy.world 15 points 1 year ago

Windows 95 had a version that came on 30 floppy disks.

NOT fun.

[–] XTornado@lemmy.ml 9 points 1 year ago* (last edited 1 year ago)

Shit I installed Microsoft Flight Simulator 2020 with 10 DVDs and let me tell you.... that's something I don't want back.

Like if you want to provide a physical offline version give me a small USB drive or a Blu-ray but that one I know it's not common outside consoles and movies.

And you needed a Microsoft Account and activate the CD Key anyway....which actually didn't allow to install the game downloading it. Like ok I get it the DVDs was for people to be able to do an offline install, ok... But don't force me to use them if I have access to internet.... Which actually you needed to setup the account and activate the CD key online anyway, the DVD only helped reduce your bandwidth usage.

Who came up with this man??? Plus you need the first disk inserted to play like the old times... you have the damn CD key and Microsoft account to validate wtf... I swear... It was like travelling back in time but with extra hassles of today world on top.

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[–] Splatterphace@lemm.ee 27 points 1 year ago (2 children)

I prefer waking my console and pressing a button to play, no disc fumbling

[–] simple@lemm.ee 23 points 1 year ago (10 children)

Turn on PS2

Disc starts spinning

Red screen of death shows up telling me the disc is invalid

Take out disk and wipe it thoroughly

Pray

Repeat 1-5 times until it works

Yeah, good times...

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[–] henfredemars@infosec.pub 11 points 1 year ago (1 children)

For real. I remember that despite our best efforts discs would get scratched occasionally, and try keeping those disks pristine with kids. That mechanical drive was also a common and expensive point of failure that's guaranteed to wear out eventually because of those moving parts.

It's not all sunshine and rainbows, but I think there's a tendency to glorify the past and hyperfocus on the disadvantages. We forget that there were parts of the past that really sucked.

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[–] bananabenana@lemmy.world 23 points 1 year ago (2 children)

Me, an intellectual, modding a game for the next 36 hours straight...then quitting after 2 days

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[–] MentalEdge@sopuli.xyz 21 points 1 year ago (7 children)

In the early days, cartridges were kinda like swapping out the RAM/SSD each time, pre-loaded with a game. Wasteful and expensive, even back then, but it was the best way to do it for the time.

There was a short while there where DVDs and and CDs had a perfect balance between storage and read speed, where you could keep the game files on optical media while still accessing it fast enough to have reasonable load times. BluRay and hdDVD increased the capacity, but not the read speed enough to match.

We could go back to games coming on flash media, which switch does still do, but switch games don't have 3d models and textures at the fidelity levels of other modern platforms.

With current technology, delivering digital media on a storage medium that has the performance to actually play from it, is kinda like gift cards. Like yeah, it'd be nice, but I'd rather just have the NVME storage drive/money so I can use it for whatever I want.

Maybe there will be another ultra cheap read-only storage medium one day, but right now, it's not a thing.

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[–] answersplease77@lemmy.world 21 points 1 year ago (7 children)

You also just have to cope with whatever broken glitches there are in the game and find a way around them because aint no patch no hotfix no nothing is coming to save you

[–] setsneedtofeed@lemmy.world 10 points 1 year ago (1 children)

It actually wasn't uncommon for post-launch patches to be applied to later printings of games. A lot of start screens will have the version number of the game on them somewhere, so that you can tell. This is something we forget about since digital copies of older games tend to default to being the latest printed version.

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[–] TankovayaDiviziya@lemmy.world 21 points 1 year ago (3 children)

Pros of disc games: ready to play and you own the game.

Cons: game breaking bugs exist and asking devs to send you game patches is awkward af.

[–] Rentlar@lemmy.ca 9 points 1 year ago (1 children)

Gamers in Japan were the real early access testers of yesteryear. Major bugs or glitches that were there were hopefully fixed by the time the game hit international release.

[–] Theharpyeagle@lemmy.world 8 points 1 year ago (1 children)

It's honestly weird to remember that international releases were delayed months or years just a couple decades ago. Could you imagine if it took a year for BotW to release in the West?

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[–] Jolteon@lemmy.zip 19 points 1 year ago (4 children)

Yeah, but when we did things like that we actually had to finish games before we sold them.

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[–] Huschke@lemmy.world 15 points 1 year ago* (last edited 1 year ago) (5 children)

All I remember is having to go to the store, walk around the store and hope they still have it, go to the counter and pay for it and then having to go all the way back home to play it.

Now you click a button, make yourself a sandwich and the game is ready to go.

[–] mods_are_assholes@lemmy.world 6 points 1 year ago

I have to admit, half the reason I stopped pirating was that Steam made it so easy to just click and play.

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[–] merthyr1831@lemmy.world 12 points 1 year ago

I mean you DID get updates, just hidden in different print runs/regional releases of games.

Its why speedrunners prefer a lot of japanese releases of earlier titles; Because back when Japan was the center of videogame culture, they'd get the first release of most games which often meant the buggiest version.

[–] Jakeroxs@sh.itjust.works 11 points 1 year ago (1 children)

I sure loved having games release in several separate version with different bugs depending on which lot of discs/cartridge you got.

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[–] gravitas_deficiency@sh.itjust.works 11 points 1 year ago (2 children)

Bro do you remember what load times were like back then?

[–] The_Picard_Maneuver@lemmy.world 8 points 1 year ago (1 children)

My mind personally goes back to cartridges here. But yeah, load times on early disc games were atrocious.

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[–] Captain_Baka@feddit.de 10 points 1 year ago (1 children)

Well yes, of course Pepperridge Farm remembers this.

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[–] Psychodelic@lemmy.world 8 points 1 year ago (2 children)

I love games that get updated and change as the years go by! I think it's one of the most incredible things I've seen in gaming

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[–] thanks_shakey_snake@lemmy.ca 6 points 1 year ago (2 children)

Switch games still use physical cartriges (...SD cards) and it's pretty rad tbh.

[–] MentalEdge@sopuli.xyz 4 points 1 year ago (3 children)

I mean... On PC you could grab a bunch of blue rays, burn game files onto them, and then mount them as storage drives whenever you wanted to run a particular game.

But why would you do that? Why would you prefer your game library be stored that way?

Even with my PS Vita, the second that hacked firmware enabled using an SD card adaptor and dumping all my games, and just having them all installed all the time, that's what I did.

I was livid that the cost of digital copies and the memory cards was artificially blown up so badly, that the most "economical" way to bring a bunch of games with me was 30 storage cards instead of one big one.

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[–] ICastFist@programming.dev 6 points 1 year ago

Except when the game sucked, then it was a waste of time

[–] normalexit@lemmy.world 5 points 1 year ago (3 children)

I miss being able to play a game without paging through 50 pages of legalese and having to accept their agreements.

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