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submitted 12 hours ago by moe90@feddit.nl to c/technology@lemmy.world
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[-] irotsoma@lemmy.world 3 points 20 minutes ago

Patenting things like this that are obviously unpatentable ideas rather than actual inventions is unfortunately a necessity for defensive purposes in a world where companies will do anything in order to kill competition except risk competing with them since that isn't guaranteed by throwing money at it. Enforcing a bunch of patents against a company with fewer liquid assets is a guaranteed way to beat a competitor with money alone since winning the suit isn't the goal, only draining the assets of the competitor. Sucks that this is considered a valid business practice now.

[-] ICastFist@programming.dev 25 points 2 hours ago

"Multiple patents"

Specifies none

Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.

[-] Kolanaki@yiffit.net 15 points 1 hour ago* (last edited 1 hour ago)

Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was "creature breeding based on good sleep habits."

  1. How does that even get a patent?
  2. What the fuck iteration of Pokemon requires you to have good sleep habits to breed your pokemon? 🤨
  3. Does it actually help you sleep? 🤔 I might need to start breeding pokemon...
[-] rislim@lemmy.world 1 points 48 minutes ago

Pokemon Sleep, sleep tracking app

[-] gallopingsnail@lemmy.sdf.org 1 points 36 minutes ago

It's real, folks.

[-] ICastFist@programming.dev 4 points 1 hour ago

I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass

[-] Charzard4261@programming.dev 5 points 1 hour ago

Game mechanics can be patented. It's stupid, but things such as "loading screen mini games" and "overhead arrows pointing to your objective" have been patented. The second I believe even got enforced once.

I think these kind of things have been getting approved less and less, but I wouldn't be surprised if "balls that contain monsters" was patented back in the early days too.

[-] ICastFist@programming.dev 2 points 1 hour ago

The game during loading screen isn't a "game mechanic" per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there's that.

As for the overhead arrow for navigation, I wasn't aware of that one. Was that from EA? I think it can be argued that's not a "game mechanic" either, because it's not "an essential component of the game"

[-] greenskye@lemm.ee 4 points 1 hour ago

It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games

[-] skulblaka@sh.itjust.works 2 points 46 minutes ago

Interesting... The Wikipedia page for Crazy Taxi talks about their lawsuit with Simpsons Road Rage in 2001, for using the overhead arrow among other complaints. But makes no mention at all of Midnight Club, who by 2005 when I got Midnight Club 3 DUB Edition was using that same overhead arrow for in-race directions. I don't see screenshots of Midnight Club 1 or 2 having the arrow but I can guarantee from personal experience that MC3:DUB did have them. I wonder what happened in those four years that made Rockstar not afraid to use that mechanic, especially as this section on the Crazy Taxi page states

The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.

[-] dual_sport_dork@lemmy.world 9 points 2 hours ago* (last edited 2 hours ago)

"Method for releasing 927 iterations of the same stale game across multiple platform generations."

It can't possibly be for "Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies," because if it were they'd have already sued Capcom 15 years ago.

[-] Buttons@programming.dev 87 points 4 hours ago* (last edited 4 hours ago)

Patents and video games huh? We can't ignore what John Carmack had to say about this:

The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.

--John Carmack

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[-] Maggoty@lemmy.world 3 points 1 hour ago

Oh shit here we go again with your rectangle looks too much like my rectangle.

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this post was submitted on 19 Sep 2024
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