this post was submitted on 27 Jul 2023
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[–] Weedian@hexbear.net 1 points 1 year ago (1 children)

I never got over the axtinguisher/degreaser nerf

[–] git@hexbear.net 0 points 1 year ago (2 children)

Pyro players when they’re asked to plan more than one action in advance sweat .

[–] Weedian@hexbear.net 1 points 1 year ago

pyro is just w+m1

me hiding around a corner ready to puff and sting

nooooo nerf the pyro

[–] KFCDoubleDoink@hexbear.net 1 points 1 year ago

Just for that I'm spamming scorch shot from spawn this-is-fine

[–] KFCDoubleDoink@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

I hate the insistence that any randomness be taken out of "competitive" games. Like a football or a golfball never got a bad bounce.

[–] UlyssesT@hexbear.net 1 points 1 year ago

There are few freeze-gamer arguments that go deeper into masturbatory slapfighting than what classes/skills/tactics are "skilled" and which are not, implying on the side which are allowed to be used in a game designed to use them all.

[–] ThePokeYen@hexbear.net 1 points 1 year ago
[–] Dirt_Owl@hexbear.net 0 points 1 year ago (1 children)

What if I use a skill that increases crit chance

[–] Ho_Chi_Chungus@hexbear.net 0 points 1 year ago (2 children)

It's been years since I've really played TF2 but I believe you can increase random critical hit chance by getting assist damage

[–] alcoholicorn@hexbear.net 1 points 1 year ago

That used to be an absurdly strong strategy in pubs, before the crit nerf 800 damage in 30 seconds got you up to the max of ~50% crit chance, 80% for melee.

So you'd just pop around a corner as demo and airburst stickies at the heavy until you got a crit, then go ham knowing half your shots were going to be crits and it'd be trivial to keep up 800 damage until the team was wiped.

[–] git@hexbear.net 1 points 1 year ago (1 children)

It’s a bonus scaling modifier on top of a base 2% based on any damage done in the last twenty seconds, not just assist damage. It caps at 10% at 800 recent damage done. Melee weapons have a base of 15%, with bonus crit modifier capped at 45%.