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[-] CptEnder@lemmy.world 6 points 12 hours ago* (last edited 12 hours ago)

Uhh am I crazy or did like every game I play go straight into where I last played (not checkpoint, not menu) with the feature? Non 1st party too. Maybe I just didn't pay attention, but I do feel like games like Star Wars Survivor and FFXVI just went straight back to whatever random place I was in the game.

That's an incredibly stupid idea to drop that feature. The video in the article says no one used this but uhhhhhhh anyone playing a PS5 game would be using it no? They may not realize it but wow losing it kinda really sucks.

[-] theOneTrueSpoon@feddit.uk 3 points 11 hours ago

Some games had an activity that was just "main story" or the current mission/objective you had. And resuming it would just load your latest save file. I found that handy, especially to skip all the start up logos and menu navigation

[-] LiveLM@lemmy.zip 4 points 13 hours ago* (last edited 13 hours ago)

How terrible, such a neat feature abandoned.
I find it funny how console makers spend tons of resources making up new features only for game publishers do the bare minimum porting job and never bothering to implement any of them

[-] cyberpunk007@lemmy.ca 67 points 1 day ago

This reminds me of when I had a PS3 and I used to run Linux on it.

It still blows my mind that it's not illegal to sell a consumer something, then remove functionality after they've got your money.

Good ol' corporate bait and switch.

[-] rudyharrelson@lemmy.radio 18 points 1 day ago* (last edited 1 day ago)
[-] trevor@lemmy.blahaj.zone 4 points 12 hours ago

And justice was served. I got a whole $12 for their wrongdoing!

[-] cyberpunk007@lemmy.ca 3 points 1 day ago

I remember this. Not sure if I ever did it though

[-] Dariusmiles2123@sh.itjust.works 21 points 1 day ago

What I really don’t understand is how crazy it is in 2024 to have to go through the same screen telling you who’s the developer and publisher of the game even after 150 hours of playing time.

I think we should have an option to go to certain parts of the game directly in the welcome screen from your Playstation.

[-] Grappling7155@lemmy.ca 5 points 22 hours ago

It would not surprise me if game developers use those screens to gain more time to load assets and initialize things in the background.

I’ll bet they do that with cutscenes and elevators too whenever you’re about to go into a new zone.

[-] aStonedSanta@lemm.ee 2 points 11 hours ago

Tony hawk pro skater underground. First time I saw the extremely obvious loading hallway lol

[-] Dariusmiles2123@sh.itjust.works 1 points 13 hours ago

Could be for some games, but it doesn’t apply to games which had the resume activities and were still exposing you a thousand times to the same screens.

Also, at this point, they don’t know what game mode you’re gonna play so I don’t think they can load much except the general menu.

[-] acosmichippo@lemmy.world 8 points 1 day ago

or just automatically load my last save please.

[-] gcheliotis@lemmy.world -2 points 12 hours ago

Never used this. Never cared for it 🤷🏻‍♂️

[-] masterspace@lemmy.ca 19 points 1 day ago

Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn't work flawlessly with every game, but when it does work it's pretty incredible to jump straight back to the exact same state in another game as if you'd never closed it.

[-] Stovetop@lemmy.world 15 points 1 day ago

While I don't believe the PS5 has any feature that is up to snuff with quick resume, just wanted to mention that I think this feature was a bit different in function. It was more like a shortcut to specific things within a game, such as if you wanted to just go straight into a multiplayer match or to a specific level of a game, you'd use one of these activity cards, the game boots up, and there'd be minimal to no menus to navigate through. Just launch direct to gameplay or as close to it as possible.

I don't believe many games used it, though. Not even all of Sony's own offerings.

[-] masterspace@lemmy.ca 3 points 1 day ago

That's what I mean though, both are trying to accomplish basically the same thing, but Sony's implementation is kind of half baked in that it requires developer support and doesn't actually resume the game, just gets you close to where you were.

[-] Stovetop@lemmy.world 6 points 1 day ago* (last edited 1 day ago)

But the Sony implementation wasn't really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be "time savers" of a sort but different strategies were used. One clearly didn't work as well as the other.

[-] iAmTheTot@sh.itjust.works 2 points 1 day ago

I don't think you understand what the function did. It is not a direct comparison to Quick Resume. They do different things.

[-] masterspace@lemmy.ca -1 points 1 day ago* (last edited 1 day ago)

Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.

They took different approaches in design, but both are attempting to tackle the same UX issue.

[-] iAmTheTot@sh.itjust.works 4 points 1 day ago

I mean, Quick Resume cannot get you to anywhere other than where you last left it. That's all. The Activities feature on PS5 was pretty different.

[-] astrsk@fedia.io 7 points 1 day ago

That’s a different feature. Resume Activity is just a developer-dependent shortcut that’s integrated into the system menu. Quick resume is saving a snapshot of ram to disk and loading it up as needed per-application. Different goals entirely.

[-] masterspace@lemmy.ca 0 points 1 day ago

It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.

The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.

[-] astrsk@fedia.io 6 points 1 day ago

I disagree, Sony’s feature is fundamentally different. It allows developers to create quick-load shortcuts for different activities in a given game. Like having multiple open world objectives/missions where you can choose which one to continue from the system menu. Microsoft’s feature is all about resuming where you were directly as if you put the system to sleep with that game running.

[-] mesamunefire@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

I like the way the Steam Deck uses it. Just pops you back into the game. Multiplayer games will kick you but its game specific.

[-] iAmTheTot@sh.itjust.works 9 points 1 day ago

I don't think I ever used this functionality.

[-] dance_ninja@lemmy.world 7 points 1 day ago

Looking at the video in the article, it sounds like no games used them outside of first party titles.

[-] 2ugly2live@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

~~Usually it would just bring me into the game as normal unless I left it running so 🤷🏿‍♀️~~

Whoops, was thinking of something else.

[-] acosmichippo@lemmy.world 2 points 1 day ago

I think that is a different feature than what the article is talking about.

[-] 2ugly2live@lemmy.world 2 points 1 day ago

Oops, showing my ignorance.

this post was submitted on 24 Oct 2024
62 points (100.0% liked)

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