CharlesReed

joined 1 year ago
[–] CharlesReed@kbin.social 5 points 5 months ago

Sims 3 has the most hours played in my steam library, but I haven't played it recently. I seem to go in cycles where it's all I'll play for a few weeks, and then I won't touch it for several months, and then I'll come back to it again. It's a great game to have mindless fun in, and last I checked, the mod community was still going strong.

[–] CharlesReed@kbin.social 3 points 5 months ago

I finished Arthur's act for We Happy Few, and now I kind of remember why I stopped playing the first time. Just finishing the first act feels like a complete game in itself, and it definitely takes up enough time to be a complete game, especially with how large the map is and with as many side quests as there are. It feels rather daunting to start all over again from scratch as Sally. I thought about playing another game before starting Sally's story, but I'm afraid that I'll do the same thing I did last time and end up not finishing it again.

[–] CharlesReed@kbin.social 4 points 5 months ago

It's still not a convincing one though. If it wasn't this weapon used, it would have been another, regardless of where the perp first saw it. I'm not a fan of Activision, but this isn't on them.

[–] CharlesReed@kbin.social 2 points 5 months ago

Oh, I'm not disagreeing at all. Even with all the evidence that video games aren't the problem, it's a convenient scapegoat to point a finger at while ignoring those who actually need to be held accountable.

[–] CharlesReed@kbin.social 24 points 5 months ago (3 children)

Every time I think we've moved passed this as an argument, it pops back up. They'll blame anything but those they should be holding accountable.

[–] CharlesReed@kbin.social 2 points 5 months ago (2 children)

People have always blamed video games for violence, even all the way back to Columbine. This isn't a new argument.

[–] CharlesReed@kbin.social 4 points 5 months ago

I did the same thing. It may have been because there weren't as many dlcs and expansions, but it just felt really dull. Plus it didn't have the completely open world like 3 did. Sitting through all those loading screens every time you wanted to go somewhere was a pain.

[–] CharlesReed@kbin.social 7 points 5 months ago

Sims 3, with all its faults, is the golden age. Long live the mods.

[–] CharlesReed@kbin.social 4 points 6 months ago

They made a lot of changes this season to weapon crafting and modifying that's made it much easier than previous seasons. There's also a couple things that they made available across all difficulty tiers instead of the two higher ones. I haven't looked into specific specs, but I believe they've also buffed a bunch of the skills.
I don't know about mtx, but the paid battle pass is really only cosmetic stuff and doesn't affect core gameplay, if that's what you're worried about. There are things called "smoldering ashes" which serve as season permanent buffs, but they are available on the free battle pass, so everyone gets those.

[–] CharlesReed@kbin.social 1 points 6 months ago* (last edited 6 months ago)

Previously I saved my good rolled aspects “for later”… and later was usually beyond my playtime for a season :-)

Oh yeah, this 100%. I did the same thing, where I'd save aspects for when I'd get a "better" piece of armor/weapon. I'm enjoying a much cleaner stash.

(edit: spelling)

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Playing Peekabo (media.kbin.social)
 
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Leeroy Rule (media.kbin.social)
 
 
 
 

Happy to see that Frogwares is still working on this as a series, though knowing the (multiple) endings to the first game, I'll be curious to see if they treat this as a stand alone story or a continuation of some sort.
Link to the official press release.
Link to the Kickstarter.

 
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submitted 10 months ago* (last edited 10 months ago) by CharlesReed@kbin.social to c/cat@lemmy.world
 
 
 
 
 
 
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