Alternatively, United Union
Emanuel
Thanks for posting this, this is great.
The arrows are absolutely necessary
It's ok, I'll be proud for you
(It's actually a very good joke)
lol I ended up posting the abridged version of your comment. Thanks for reminding that other people exist that were excited about the announcement for Pathologic 3 and that are willing to wait another half decade to understand wtf the Changeling is all about
It very much is. In summary, the original Pathologic had three characters you could play as. Pathologic 2 initially released as a sort of remake, with only one of the characters from the original playable, with the promise that the other two would be released posteriorly as DLC.
However, it has taken some years now (Pathologic 2 released in 2019) and the second route / character has only just been announced to be planned to be released in 2025. As I understand it, in order not to stunt their sales, what was originally planned to be DLC will be released as a new game (Pathologic 3), and I expect the final character / route will be released as Pathologic 4 or something of the sort.
While the original had 3 characters and 2 only has one, I do think that the world, characters and gameplay are much better realized in 2. The world is bigger, denser, more believable and weirder than it was in the first game. Which is why I believe that it's not necessary to wait for all three routes to come out in order to enjoy Pathologic 2. As it stands, even if the developers go bankrupt and no more games come out, I still think Pathologic 2 is one of the best games ever made and certainly one of the best stories ever told, regardless of medium. It is very much worth the purchase (or torrent, if you want to try it out) and does not require that you played the first game to understand and enjoy it.
I just finished replaying Pathologic 2 and it once again reminded me that it is one of the best games ever made. It has a very different vibe from Inscryption and Outer Wilds, but I'd say they're all games that make me believe that games can be art, and, further, can do so by using game mechanics and other aspects unique to the genre to achieve that, other than "only" narrative devices.
This page on jperm.net has videos in order of complexity, which, by itself, is a nice resource to use in a traditional CFOP progression. However, I like to use a PDF made by the same guy in the page, which I'll link here because for some reason he doesn't bother to make it more clickable or explicit on the page.
The way I use this document is by looking for alternate solutions if I find that my intuitive solution is not very effective (more than 8 moves per pair, more than one rotation per pair or one rotation in the middle of the solution for that pair).
Edit: I should note that I've discovered a number of what people call "F2L tricks" and algorithms that are not listed on the PDF. However, I see this document as a great resource and starting point.
Baby's got the diarrhoea
Medications are made for people. You are a person. You are deserving of care and medication.
I'm sorry you are feeling this way. I know it's hard to be understanding with yourself, especially after experiencing rejection, but you shouldn't take the blame. We, as a society, have the resources to care for everyone. It's not your fault specifically that these resources are distributed poorly.
Other people with disabilities in my life have expressed similar concerns to yours, so I guess I can say this is not an unfamiliar topic to me. Things I have discussed with these people are, for example, that our civilisation can and should be aimed at supporting and including everyone. Otherwise, it would be the same as arguing that a bat is more worthy of living in the forest than a rat, because it can fly and the rodent can't. Which is, of course, absurd.
Working fine here. Very cool gameplay, may inspire me to get better at Celeste.
Supporting Palestine: Nazi, antisemitic
Doing a Nazi salute: erm, not a Nazi