JakenVeina

joined 1 year ago
[–] JakenVeina@lemm.ee 88 points 5 days ago

If only it were that easy to snap your fingers and magically transform your code base from C to Rust. Spoiler alert: It's not.

How utterly disingenuous. That's not what the CISA recommendation says, at all.

[–] JakenVeina@lemm.ee 4 points 5 days ago

As if the new notepad wasn't already enough of a downgrade.

[–] JakenVeina@lemm.ee 11 points 5 days ago

I dunno, I still think this is on YT. There's a reason it's stupid easy to bypass geolocked content on basically any other platform, and it's because of what you say: the platforms don't actually care. They BENEFIT from having more content to give you. YouTube is making a distinct effort to go detect geolock bypassing here, where other platforms choose not to.

If I had to guess, it's really that they want to discourage VPNs entirely, as it fucks with their primary business of data collection.

[–] JakenVeina@lemm.ee 5 points 6 days ago (1 children)

It actually took me multiple trues to get into Stardew. The whole "track down everyone" quest is intimidating for a lot of people.

Up to you if you think it's worth keeping at it, for the possibility of getting hooked later.

[–] JakenVeina@lemm.ee 2 points 1 week ago

We spent a day studying this in my intro to engineering course, in college. Very sobering.

[–] JakenVeina@lemm.ee 5 points 1 week ago

I mean, the book of Revelations is indeed a prophecy.

[–] JakenVeina@lemm.ee 2 points 1 week ago

I'm 34 and don't have $10,000 in savings.

Congrats on the milestone, friend.

[–] JakenVeina@lemm.ee 7 points 1 week ago

Did you like the subplot about how slaves who are freed against their will turn to alcoholism?

Yeah, I thought it was really interesting how there were two characters who gained freedom and handled it in completely opposite ways. I thought it was a great way to highlight that simply ending an injustice often isn't enough. It takes effort beyond that to truly reach justice/equity.

Or how when they celebrated Christmas at Grimmauld place, they put little santa hats and beards on the severed slave heads?

The severed heads themselves were clearly established as one of many things that made everyone being forced to live there uncomfortable. So, yes, I liked the touch of the characters decorating them, and the rest of the house, to try and make it less of a reminder of the shitstain of a family that it used to belong to. The characters make quite a few such attempts, throughout the book, often unsuccessfully.

Did you like the HIV allegory character who deliberately tries to infect young boys with his disease?

Yeah, it's a pretty terrifying concept, and a great lesson about how being a victim doesn't make someone good. Anyone can be evil. In fact, victimization often becomes the SEED of future evil.

What about the constant descriptions of “mannish hands” and general authorial misogyny against women who the reader isn’t supposed to like?

I don't see how one instance of the phrase "mannish hands" across seven books equates to "constant descriptions". I can't say that I liked it or disliked it, because I don't ever remember reading it. It wasn't a significant enough detail to remember, just descriptive flavor of what the author was picturing. In retrospect today, yeah, that seems like anti-trans bias subconsciously leaking out, to have a "bad" woman character have masculine qualities. But it definitely doesn't read that way, on its own.

Did you like how Harry was supposed to be the saviour of magical england from a fascist movement, and yet he’s a moderate liberal who never makes an effort to fundamentally change any of the systems of the world, and who wants Hermione to stop campaigning against slavery because it’s annoying?

Given that the books actually give zero picture of how much magical society has changed, after Voldemort's death, I don't see how I can answer that. The only thing we know for sure about the world is that Hogwarts and Platform 9 3/4 still exist. I could give a fuck about what Rowling's expanded on in interviews and musings on Twitter.

I don't recall Harry ever once being against SPEW, that was pretty much all Ron, who does eventually change his mind. What Harry DOES have is the fantastic story arc with Kreacher, where he explicitly recognizes how wrong he was to not see the barbarity of the system sooner.

[–] JakenVeina@lemm.ee 2 points 1 week ago

The biggest hole in WASM right now is being able to DO anything really useful in it, natively. The only thing you can do natively right now is use the CPU. Can't manipulate the DOM. Can't access local storage or cookies or networking APIs, etc. You can call out to arbitrary JS code, but that's it.

This is great for some of the big JS libraries that have very CPU-heavy workloads they can optimize in WASM and call to from JS. Like frequently parsing and re-parsing HTML. Or doing game physics calculations.

I haven't heard word one about WHEN any of this will be available. Which is particularly troubling, given how long people have been begging for it.

Of course, none of this stops you from using WASM in the real world, to do quite a lot of things. You're just gonna have to deal with JS interop, still, do do anything really useful.

[–] JakenVeina@lemm.ee 11 points 1 week ago* (last edited 1 week ago)

This really reads to me like the perspective of a business major whose only concept of productivity is about what looks good on paper. He seems to think it's a desirable goal for EVERY project to be completed with 0 latency. That's absurd. If every single incoming requirement is a "top priority, this needs to go out as soon as possible" that's a management failure. They either need to ACTUALLY prioritize requirements properly, or they need to bring in more people.

For the Chuck and Patty example, he describes Chuck finishing a task and sending it to Patty for review, and Patty not picking it up because she's "busy." Busy with what? If this task is the higher priority, why is she not switching to it as soon as it's ready? Do either Chuck or Patty not know that this task is the current highest priority? Sounds like management failure. Is there not a system in place (whether automatic or not) for notifying people when high priority tasks are assigned? Also sounds like management failure. Is Patty just incapable of switching tasks within 30-60 minutes? She needs to work on her organization skills, or that management isn't providing sufficient tooling for multitasking.

When a top-priority "this needs to go out ASAP" task is in play on my team, I'm either working on it, or I know it's coming my way soon, and who it's coming from, because my Project Lead has already coordinated that among all of us. Because that's her job.

From the article...

Project A should take around 2 weeks

Project B should take around 2 weeks

That’s 4 weeks to complete them both

But only if they’re done in sequence!

If you try to do them at the same time, with the same team, don’t be surprised if it ends up taking 6 weeks!

Nonsense. If these are both top priorities, and the team has proper leadership, (and the 2 week estimate is actually accurate) 4 weeks is entirely achievable. If these are not top priorities, and the team has other work as well, then yeah, no shit it might be 6 weeks. You can't just ignore the 2 weeks from Project C if it's prioritized similarly to A and B. If A and B NEED to go out in 4 weeks, then prioritize them higher, and coordinate your team to make that happen.

[–] JakenVeina@lemm.ee 5 points 1 week ago

A quality apology consists of 3 things:

  • An explanation of what you did that was wrong, and why it was wrong
  • An explanation of what you're going to try and change about yourself, to avoid the same mistake
  • An expression of remose. I.E. the word "sorry" or "apologize".

Your proposed apology has all those elements, so you're already ahead of most folks. But there are a few suggestions for improvement in this thread that I think are also good.

"if you felt so, I apologize": I don't read this as you apologizing for how the other person feels, since you clarified that earlier. But I think it's fair that others might read it that way, so you're better off eliminating the ambiguity. You're apologizing for what you did, without considering that others might (validly) consider it inappropriate.

"I'll try to control myself around you": similar deal, it should be clear that this is about you, not them. And when it comes to swearing in a workplace, it's pretty-darn common to consider it inappropriate and unprofessional, no matter who you're around. Maybe part of your apology needs to focus on how the behavior is unprofessional, and you simply needed help recognizing that, as you're (possibly?) new to the professional working world.

[–] JakenVeina@lemm.ee 10 points 1 week ago

Gee, I wonder who was responsible for those ballots not getting sent out on time?

 

Back with my wife today, and this is actually her WIP build for a new Concrete factory, replacing our starter nonsense.

Just managed to get the switch flipped on, and confirmed 100% efficiency. She'll get it all cosmetically finished next time.

Meanwhile, I was out re-finishing the belt systems for our Steel campus, now that we have Steel and Quartz production running, and can build all the associated cosmetics. These lines have all been here for a few weeks, just for functionality.

I didn't get very far, since I spent most of the time blueprinting the structure to build around the belt lines, and then having to re-build the belt lines themselves to not use any 1m inclines. I couldn't get a blueprint to work for a 1m incline segment, on account of there not being any 1m incline catwalks. But I'm all set now to get this finished pretty quickly next time.

 

I was asked yesterday about what it took to make this circular platform, and it was a NIGHTMARE at the time, so I thought I'd do a post about just that, in detail.

The standard technique for circles is pretty simple.

Just start with a cross, mapping out the radius/diameter you want.

Staring at the center of the center foundation, and holding CTRL, you can scroll to rotate the foundation in 5 degree increments.

Place another under it, to match the height of the rest...

...then, you can zoop out another T, overlaid on the first. Repeat until circle is complete.

The easy circles to make are 88m (11 foundations) for 10 degree increments, and 168m (21 foundations) for 5 degree increments. That is, with those dimensions, the corners come out very close to perfect, close enough that you don't notice unless you're looking for imperfections.

However, these circle sizes didn't work, for this build. The Space Elevator has a footprint of 54m x 54m, so I went with a circle diameter of 64 meters (8 foundations) to make sure that there's at least a half-foundation of walking space around the whole thing.

That's what we have here, 28 meters on all sides of center, which equates to 3 foundations, nudged away from center by a half-foundation. The gap to be filled in at the end.

Problem with this circle size is that the overlapping is VERY noticable.

The idea for dealing with this is essentially to replace each of the full foundations with a pair of half-foundations, overlapping just enough to get the corners to perfectly touch, at each segment.

To get corners to align perfectly, you have to identify the exact point where you want the corner to be. In this case, that's actually impossible to do perfectly (as far as I know), as the spot where we want the corners to be is the cross-point of the overlapping edges. It's possible to identify this point freehanded, using pillars and barriers, but since this is a circle, we can actually make it simpler. We can just say "I don't care where the corner are, as long as they all line up on the circle." So, it's MUCH easier to just identify the center point of each foundation edge.

Because I'm paranoid, I built out an extra extra "placeholder" piece for each edge, so if I screw up, a corner, I still have the desired point identified.

Now, we can build a perfectly-overlapped edge between two of the desired corner points, by first identifying them...

...then pulling a Freeform beam between them, then snapping pillars to each end.

With the pillars, we have a snapping point for foundations that has both the location of the corner, and the desired angle of the edge.

A quick nudge, and that one's done.

Repeated for the opposite side of that edge, then repeated for the next edge over.

We have in-fact achieved a perfectly joined corner.

I am NOT building out an entire circle of this again. In fact, in the original build, I had to do TWO of these circles, because the lower level that the Space Elevator platform sits on was built this exact same way, but with an extra 2 foundations in diameter.

Looks pretty freakin' good in concrete, even up close. Although, it looks much less good if you color the concrete, since in any color other than pure white, the edge lines show up darker again, just like with FICSIT foundations. Of course, it looks basically flawless with asphalt.

Advantage of perfect corners means we can have perfect cornering of barriers or railings or whatever else you want to line it with. No walls, though, unfortunately, since we still can't overcome the limit of not having half-width walls.

The "wall" covering I used in the real build was just four pillars, snapped neatly to the edges of the half-foundations, and painted with Carbon Steel. I've painted them different colors here, to illustrate the point.

Finally, we can fill in the center. In the original build, I believe I also deleted the inner-most ring of circular foundations, and just made the center grid bigger to overlap. The Space Elevator sits on top of it, so it's not really noticeable anyway, but the perfectionist in me is always worried about using more build pieces than necessary, since there's eventually an upper limit.

 

A little HQ area I made for myself in my solo game, like 2 weeks ago.

First time I've actually been compelled to use actual lights, instead of just signage. Probably the last.

Total accident that I ended up with like 6 berry plants RIGHT at the entrance to the place.

BOY have I been loving the Carbon Steel cosmetic in this save.

 

Been getting a lot of instability out of pictrs the last two days. Nothing in the week before that.

By instability, I'm talking 500 errors when uploading images (POST https://lemm.ee/pictrs/image). They seem pretty much random, I can get around the errors by just repeatedly trying to upload the same file until it works. As far as I can tell, there's nothing I'm doing wrong, trying to upload images too large produces a different, and much more reasonable, error. And there's no info at all in the response, except for the 500 code itself.

 

Hosting in-laws this weekend, so we're in backlog territory. This was the first build my wife and I did together, about a week into 1.0. Although we only got around to finishing it out last week, after getting steel and signs and such running. Actually, she finished out the buildings, but I'd still like to put some finishing touches here on the Water Extractors.

This resource trunk line was mostly my concept, with a few suggestions from my wife...

...while the buildings were almost entirely my wife, with me just doing the belt and pipe routing.

She likes purple.

This is the entrance I need to build out. I'd like to do something that highlights the tree and the berry plant, in some fashion.

Goddamnit, I love these. I need an excuse to use this design again.

 

Got a great start on a new Iron Rod factory today. Mostly because I leaned heavily on blueprinting and repeating the bulk of the work

Going with a dedicated logistics/maintenance floor again, because it helped me fit into a 32mx32m blueprint footprint.

I don't care if these illuminated barriers are unoriginal at this point, they're freakin' gorgeous.

Nice thing is that with this design, there's a lot more load balancing going on, as opposed to manifolding. Each of the 4 wings has 2 smelters, which get even amounts of resources, and feeds 2 constructors, evenly.

Implemented this little idea for an exhaust vent, above each smelter.

 

I'm going to regret staying up this late, but I got the factory done that I started yesterday.

I love the look of the frame pillars, but this was TEDIOUS as all hell to build. Mainly because these pillars aren't actually hollow, you can't target inside of them.

I mentioned yesterday that I did something interesting with the Iron Ingot line, where I'm alternating between inputs and outputs, and you can kinda see it here, running underneath the catwalk. The smelters here feed into the line, then some lifts pull off of it and feed into the constructors on the upper level, then another set of smelters feed into the belt, and so on.

Same thing, but a view from the outside, on the ground floor. Also featuring the iron ore feed, and the plate/screw outputs hanging above it. Also also, the pillars supporting the detached upper level.

Depot and sinking logistics, and also some nice hanging lighting.

I like the little white stripe along the bottom.

And with that done, I can finally clean up most of this nonsense.

 

Today was D&D main story night for my wife, so I'm back to my solo save, starting a new long-term factory for Iron Plates and Screws.

I had the thought to try out a setup with multiple floors, where you can look down on the first floor, from the second, and that morphed into this stacked setup. Really liking it, so far.

This also turned into a manifold strategy I haven't done before, with a manifold that is mixed between providers and consumers. I.E. the Iron Ingot line alternates between smelters adding to it, and constructors pulling off. The numbers work out, but we'll see if it ends up working the way I think it should.

 

Didn't get a whole lot of time today, but I think I can call this one done. I'll probably come back 2 weeks from now to get the trucks running, and find something to redo, but I'm ready to move on, for now.

sigh We're never getting a fix for this, are we?

 

I ended up spending way more time than I wanted jerking around with the blueprint system, so I still didn't finish the whole Quartz factory. But the only thing left is the depot and shipping wings. The main building, the mine, and the resource transport are all finished.

Blueprinting this trunk line in particular was what took up all the time.

Happy with the result, though.

Buggy lighting in caves is buggy.

Did you know there's actually no height limit on lifts, if they're placed between two floor holes?

Had to come up with something a little weird to close the gap on this ladder. This also took a LOT of time to get the positioning just right. Also really happy with it.

With the color scheme established, for the trunk line, I was able to finish off coloring and lighting inside the building pretty quickly.

 

Because this community deserves more activity.

Today was spent setting up a basic Quartz/Silica factory, from one of the pure nodes in the giant Rocky Desert cave.

Got it most of the way done. Need to finish running power along the input belt line, finish enclosing the Depot wing, bring the road up to meet the building, setup truck stations, and color and light the whole thing.

 

Pencilvania.

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