Although not technically free, I would add Reaper to the list for audio editing. It gives you a pop-up asking if you want to buy the program, but it's not required. I know people who have been using it for years without actually purchasing it. (I have since purchased a license because I use it professionally). No features are locked behind the paid license.
Lombaxter_Stockman
The most unsettling shit I've ever seen jfc
Payday 3(when matchmaking actually works lol) and Lies of P. Payday FOR SURE needs some work put in it. If I didn't have gamepass I would've refunded the game by now. Still having fun, but it's so barebones compared to Payday 2. Obviously it's not gonna have a decade of content available on launch, but I'm definitely worried about the monetization of DLC going forward. Wait for a bundle to get released eventually and stick with game pass if you want to play.
Heat was amazing compared to Payback and 2015. I wish they would stick to that formula going forward.
For me, Reaper without a doubt. I've been doing audio work for the better part of a decade now it's become my main DAW of choice for the last 5 years. Technically a license costs you $60, but every feature is available in the "trial" version that never expires. SWS script support and the insane amount community skins/extensions makes it well worth the $60 if you plan on buying. I've replaced many ProTools with Reaper setups.....
I've tried to finish this game at least 4 times. It's not the story that's boring to me, but all of the mechanics designed to make you take your time. Holding a button to interact with EVERYTHING, yeah skinning animals is immersive but you don't really need to sit through that animation EVERY single time???? Also, I don't like the linearity of the missions. You don't really get a lot of freedom to play differently. (That might just be a R* problem at this point). I still believe there's a good game underneath all of this but I refuse to waste time with it anymore.