sandriver

joined 1 year ago
[–] sandriver@beehaw.org 2 points 1 year ago

Not enough to achieve something, but enough to pretend that it might do something.

[–] sandriver@beehaw.org 1 points 1 year ago

I believe NASA ultimately had to scrap the idea, but the cloud 9 buoyant cities idea is an old one, tracing back to Bucky Fuller and Earth, and it's vastly more plausible than trying to make Mars habitable. Or even the Moon! Venus has Earthlike conditions if you exploit buoyancy to settle in the goldilocks area of the atmosphere.

[–] sandriver@beehaw.org 2 points 1 year ago

Inside you are two humans. One wants to befriend every animal. One wants to eat every animal. You are named Terry.

[–] sandriver@beehaw.org 11 points 1 year ago* (last edited 1 year ago)

I can't really bee nice here, so pardon the language, but as a second generation Fijian Australian...

Fucking LMAO. Australia is an outsized emitter of greenhouse gasses, let alone the hidden emissions caused by how much oil and gas we export. Scott Morrison, the former PM, even went to the Pacific forum during his incumbency and essentially mocked them regarding this. This turn from the Labor government is probably one of the starkest demonstrations of liberal diversionary political theatre and colonial violence.

Absolutely revolting.

[–] sandriver@beehaw.org 2 points 1 year ago (1 children)

I left in February of 2021, but at the time it was competent but unexceptional. Rival Wings and Conquest(?) were the two big battle types, and I think overall Rival Wings was more interesting, while Conquest usually devolved to a round robin rotation of objectives or endless stalemates unless you had a competent caller directing your nation's team. I didn't like it at all, but Rival Wings was always dead outside of events. Rival Wings was like a "MOBA mode" plus vehicles, so a big thing was objective and resource management so you could push an organised vehicle fleet down one of the lanes. Engagements were also typically smaller than in Conquest.

5v5s were very unbalanced but fun for casual play due to job variety, although the high end was being griefed by some notorious hackers around November of last year (which is when I lost touch with the PVP community on Twitter).

In terms of activity levels, I could basically always get a Conquest match or a 5v5 match, but I basically finished my 5v5 achievements and then only ever played Rival Wings when there were enough players to start a match. They've recently introduced a reward track for all PVP, so maybe Rival Wings has finally seen its Revival Wings.

[–] sandriver@beehaw.org 3 points 1 year ago

Definitely not the oldest, FFXI and EQ are still alive and getting updates, and Anarchy Online is in maintenance mode because it's presumably still turning a profit for Funcom.

[–] sandriver@beehaw.org 10 points 1 year ago

I have cognitive impairments and it does my head in that it's still hit or miss whether games have rewindable text and voiceovers. Definitely my favourite thing in a game is eing ale to open a dialogue log and even replay voiced lines. Should be in every game, it's such a small accessibility thing.

[–] sandriver@beehaw.org 3 points 1 year ago (1 children)

I'm not sure how the tech is progressing, but ChatGPT was completely dysfunctional as an expert system, if the AI field still cares about those. You can adapt the Chinese Room problem to whether a model actually has applicability outside of a particular domain (say, anything requiring guessing words on probabilities, or stabilising a robot).

Another problem is that probabilistic reasoning requires data. Just because a particular problem solving approach is very good at guessing words based on a huge amount of data from a generalist corpus, doesn't mean it's good at guessing in areas where data is poor. Could you comment on whether LLMs have good applicability as expert systems in, say, medicine? Especially obscure diseases, or heterogeneous neurological conditions (or both like in bipolar disorders and schizophrenia-related disorders)?

[–] sandriver@beehaw.org 19 points 1 year ago (1 children)

Game budgets are too big.

[–] sandriver@beehaw.org 4 points 1 year ago

Old game, but Cannon Fodder was an anti-war satire, and also self-aware about the ridiculousness of making a fun game in the context of the horrors of war.

Yasumi Matsuno's career was also built on quite rich and sophisticated crypto-Marxist critiques of superstructures and warfare, although he slid it under the radar via medieval fantasy. Tactics Ogre is probably the most famous Japanese game about genocide and class struggle. Probably the double whammy for why Western games criticism tried so hard to make it flop.

[–] sandriver@beehaw.org 3 points 1 year ago

I write a lot of spreadsheets for games I play, so adapting them into more sophisticated software is always something I chip away at. Good opportunity to learn how to implement concepts in new languages too. Right now I'm writing a Warframe simulator in Racket.

[–] sandriver@beehaw.org 3 points 1 year ago (1 children)

Yeah, the thing with neural nets is they're neuron-like. Saying they're mind-like is like trying to say your visual or auditory cortices have consciousness. Intelligence, sure; but that's a low bar. Single-celled organisms have cognitions about the environment. So do plants. They're both intelligent, in the same way that a lot of the low level machinery in your brain is intelligent, the same way that neuron-like software and hardware is intelligent.

Just another example of hierarchies embedded in capitalism. Artists have no rights, humanities are disdained; but big businesses that treat people as "resources" and "consumers" are privileged.

 

Can't really find documentation on this. Manual configuration is fine. Since I just stream as a social hobby, I'm looking to minimise costs.

What's the least expensive way of ensuring security like hiding my IP? Will cheap object storage suffice?

 

Been having a pretty rough time after a psychiatrist suddenly reversed course and refused to supply documentation I need for disability benefits. It definitely feels like a very personal instance of "you're a useless mouth and should be dead, or at least out of the system where nobody has to think about you".

Not the best idea but I also read pretty extensively about how bad Australia's health system is for disabled people. Also lived through two of my grandparents being left to die by it. Also a lot of contact trauma from being on the periphery of the welfare, disability, and poverty rights movements.

So, let's have a chat. What helps? I usually make it through immediate mental health crises but every episode of suicidal planning ratchets my preparedness up a bit more. I think I need to be more proactive about not getting to that state in the first place.

 

I know SteamOS is "kind of" immutable to some degree, but how's it going over on say Fedora Silverblue or openSUSE MicroOS or others?

edit: should also be clear, I'm wondering about SteamVR support too.

 

The first four days were miserable, but having been playing since, and also having played over the second closed beta, it's exactly what I wanted.

What does everyone think?

 

Looking for fourth to sixth generation console games, and old arcade and X68000 games. Saturn is out though.

Currently have and enjoy Smash Remix and Fighting Vipers 2.

 

Looking over my personal usage stats and my clan's usage stats; and contrasting with the community usage stats, I noticed something interesting. One of the least-used archetypes, and one rife with frames with bad or polarising reputations, is the hybrid damage buffer/CC frame. Meanwhile these are really popular in my Alliance, as we have a few stalwarts spreading the good word. (I'm doing my part for Banshee propaganda.)

I can say that the usage stats reflect a sentiment I hear a lot: "just use ". In this case, Nekros and Octavia dominate this particular role at 3.2% usage apiece, reflecting community belief that Octavia is the best frame in the game and renders other CCs useless. Meanwhile there is a harsh dropoff in the buffer/CC archetype after Octavia (or Nezha if you count him). The next most used is Mag at 1.5%, then Frost and Zephyr at 1.1%. After this, the rest of the archetype all have less than 1% usage.

Other support archetypes are in a similar place: the healer/buffer is dominated by Wisp, and the damage/CC archetype by Khora.

A second factor is the "death spiral". If a frame has a bad launch or a rough patch as the meta shifts around them, they seem to never shake that bad reputation. For example, year on year, even with extensive positive coverage, Zephyr sees very little change in equip time. Yareli is Turbomurder Water Nezha now, but it's still a common sentiment that she's squishy and has poor damage potential. Everyone has an opinion about Sevagoth even though nobody plays him.

A third factor, and I think another kind of death spiral, is unappealing meta builds. For example, Nyx is dominated by Assimilate builds, Banshee by glass cannon builds, Caliban's meta being a complete mess, one-button Frost and Loki builds, and so on. People don't invest into the frame because it has been typecast and the builds ossify, and if the builds aren't fun to play, nobody invests or experiments, and the cycle repeats.

So, that's my take. I'd love to hear your opinions!

 

As a Dojo Frame, Banshee can be obtained extremely early in the game, although she has an unfortunate reputation as being very squishy and difficult to play. Contrary to her reputation, with a very small investment, she is one of the most in-control and chill CC/debuff frames.

Executive summary for people who don't want to watch the video and don't need a build demonstration: per my other post on survivability strats (https://beehaw.org/post/586396), we'll be using a Condemn build, replacing Sound Quake, and a Resonating Quake Fractured Blast HCAB (FBHCAB) build, replacing Sonic Boom.

FBHCAB build: https://overframe.gg/build/483482/banshee/tanky-lich-killer-banshee/ Swap Sonic Fracture for Resonating Quake, put FB or Lycath over Sonic Boom.

Condemnshee build: https://overframe.gg/build/483498/banshee-prime/no-brain-banshee-no-key-shield-gate/ For Duviri, swap Equilibrium for Streamline and fish for some energy economy decrees, to taste.

Let me know in the comments if you would like demos of other nodes.

 

Not sure how well-known this is, but there's a fun interaction that happens in Circuit with certain abilities and the Deadly Decrees intrinsic.

Certain abilities are coded as projectiles, which you can check here: https://warframe.fandom.com/wiki/Arcane_Arachne. These abilities will scale off Deadly Decrees; they will also scale off "weapon enchant" type abilities, notably the Nourish helminth.

I've personally taken advantage of this with Final Stand on Styanax, Flechette Orb on Vauban, and Antimatter Drop/Antimatter Absorb on Nova.

 

Prior to Duviri, I put in some time acid testing boilerplate builds to get all my frames to scale into SP Circuit. I'll summarise the work here. I'm happy to answer any questions in the comments. Hopefully this will be of some use!

As a bonus, none of these require energy->shield mods or Decaying key, although using either or both adds an extra layer of survivability.

Infinite Scaling

Condemn helminth! Easily the comfiest and most reliable way of shield gating, as it CCs enemies and shield gates most frames in just two or three targets affected. The ability has a "soft" slam animation that has reduced priority over double jump and parkour, so casting during a double jump or bullet jump will keep you airborne. It's also a one-handed cast so does not interrupt reloads, and you can shoot mid-cast.

The important requirement is that you need to compensate range or strength on Overextended or Narrow Minded builds, or use the next helminth option.

Pillage helminth. Unlike Condemn, provides absolutely no CC, so I only recommend this on frames that have some kind of innate CC such as a slow, distraction, confusion, etc. Also a full-body cast so it prevents movement and other actions, and comes in at twice the casting cost.

Infested

The heck faction... until now. Silence helminth completely reduces them to melee, which should not be a problem with Warframe movement. Just don't get in a slap fight with any Disruptors or Toxic Ancients (or Venomous Eximus).

Silence prevents grapple hooks and Osprey clouds, as well as all Eximus casts. The only remaining mechanics are the Ancient stretch arm attack and MOA goop and clouds, but the MOA attacks do fixed low damage, so no biggy.

I just want to face tank to level 300

Health Conversion from Simaris, Arcane Blessing from Conjunction Survival, and your choice of Fractured Blast (same build constraints as Condemn) from Citrine, or Lycath's Hunt from Voruna (preferably don't dump stat Duration). Frames with inbuilt DR can go quite a bit farther than that, but even Banshee or Gyre can facetank with HCAB strats.

But I'm Inaros or Lavos

This section is theoretical, since I don't have Trickery.

Desiccate, Ophidian Bite, and Dagger heavy attacks force finishers, so you could use this with Arcane Trickery to stay invis. Otherwise possible helminths are Resonator (from Octavia), or Shooting Gallery (from Mesa) + Muzzle Flash augment.

 

In terms of community usage stats.

I really like Banshee, but I was shocked to learn she was at a mere 0.53% usage on last year's published stats. I'm also really fond of Yareli and Gyre.

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