this post was submitted on 02 Oct 2024
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Death Stranding came out in 2019. Death Stranding 2 will come out in 2025. That's six years for two games. If these were the PS2 days Kojima would have cranked out 3 Death Stranding games by now and we'd be getting Death Stranding 3: Subsistence along with a teaser for Death Stranding 4 next year.

Remember when video game trilogies used be to a huge thing in the sixth and seventh generations? You'd typically get 3 games in about 5-7 years

See: Halo, Gears of War, Resistance, Killzone, etc

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[–] lil_tank@hexbear.net 34 points 1 month ago (14 children)

Take it with a grain of salt but from what I know of the industry it's mostly a management problem. Sure games are ambitious but we have so many tools at our disposal and game developers are, in fact, extremely fucking skilled. However the suits thought that the SCRUM methodology was cool and now instead of having a general direction for the project, devs have to vomit code and assets until the amount of slop is enough to look like a game

[–] UlyssesT@hexbear.net 26 points 1 month ago* (last edited 1 month ago) (12 children)

SCRUM

dead-dove-1 doesn't know what exactly SCRUM is

dead-dove-2 looks up SCRUM

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dead-dove-3

[–] whogivesashit@lemmygrad.ml 3 points 1 month ago

I'm actually certified in a version of SCRUM. I've been on a total of one project which did it in what I would say is the correct way. Where the primary purpose was to gauge work and plan around the developers capabilities and needs, instead of having deadlines imposed arbitrarily from the top. It worked great and we delivered a useful tool in a relatively quick period with pretty inexperienced devs.

Every other time though it's a poor excuse for managers to waste time with useless metrics reporting and whip the devs into coding faster.

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