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submitted 10 hours ago by Deinonychus@hexbear.net to c/games@hexbear.net

dancing-roach pog-fish dancing-roach pog-fish dancing-roach

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[-] Infamousblt@hexbear.net 10 points 9 hours ago

Sub Zero was kinda disappointing, I think partly because the mystery of what might be down there was already basically known. I wonder if the magic of the original was that sense of discovery, and if they can find a way to either recapture that or do something new to add mystery back in.

[-] ChaosMaterialist@hexbear.net 8 points 8 hours ago* (last edited 8 hours ago)

I liked SZ, but it didn't have the same feel. My take is it is too cramped. In the original you had large expanses that often had leviathans. Open ocean was the scariest feeling. Part of the cause for the cramped feeling was the large overworld ice sheets which broke up the swimming gameplay, and felt very restricting.

All that said I loved the seatruck, and there are a bunch of improved mechanics and items introduced in SZ that have since been backported into vanilla Subnautica.

[-] buckykat@hexbear.net 9 points 8 hours ago

My take is similar, that the problem with BZ is that it was too cramped, but I hated the Seatruck because it was a big part of that cramped feeling. It's too big for the Seamoth style controls it uses but too small to be a functional mobile base like the Cyclops. The Cyclops of course wouldn't fit in BZ but that's a problem with BZ's map not the Cyclops.

The new base modules were good though.

this post was submitted on 17 Oct 2024
23 points (100.0% liked)

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