this post was submitted on 03 Nov 2024
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Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.

At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they're not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.

The problem isn't wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn't trying to take away evil options because they have a woke agenda. Bethesda isn't going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.

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[–] HiImThomasPynchon@hexbear.net 8 points 1 week ago (1 children)

Yeah, evil options in games are usually pretty underwhelming. It's almost like developers put them there as a token nod to contrarians.

[–] UlyssesT@hexbear.net 12 points 1 week ago* (last edited 1 week ago) (1 children)

Old Republic had theatrical and even campy evil options for Sith characters, and that was fun.

One example was that my Inquisitor took control of an already-existing Dark Side cult on Nar Shadda, and didn't just maintain it but expanded its operations and demanded "robes of solid gold!" The cultists said that was impossible... so he settled for silk. shrug-outta-hecks

There's also times you can zap people with Force Lightning not just to interrogate, but to fuck with them, including behind-the-back flourishes! i-do

https://www.youtube.com/watch?v=YX4dWvLsUFQ&list=PLhX2FxtDc1fT6fqwOqKhfWCmE-MZoqh4s&index=11

[–] HexReplyBot@hexbear.net 1 points 1 week ago

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