this post was submitted on 03 Nov 2024
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Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.

At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they're not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.

The problem isn't wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn't trying to take away evil options because they have a woke agenda. Bethesda isn't going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.

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[–] CyborgMarx@hexbear.net 13 points 1 week ago (2 children)

Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you're committing the acts against more or less deserve it so you never get what I call "phantom guilt" like you get in other games

Instead its alot of schadenfreude and ironic comeuppance

[–] UlyssesT@hexbear.net 9 points 1 week ago (1 children)

There's that one person at the casino you can zap so. Many. Times. lenin-dont-laugh

[–] CyborgMarx@hexbear.net 8 points 1 week ago (1 children)

I'll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao

And then they'd say something goofy af like "Well that was unpleasant and rude"

[–] UlyssesT@hexbear.net 7 points 1 week ago (1 children)

I also used the disco-lit party bomb pretty much every time before I did an execution scene; the party bomb continued during the execution part! party-sicko

[–] CyborgMarx@hexbear.net 8 points 1 week ago (1 children)

An underrated aspect of that game is really the color pallette, mixed with the animation effects it really made alot of scenes pop out

Mmorpg's tend to either have oversaturated or subdued color schemes, but Old Republic somehow hit the sweet spot

[–] UlyssesT@hexbear.net 7 points 1 week ago

Agreed.

My Sith Inquisitor even wore a dapper formal outfit (the one The Defector wears during the first Imperial flashpoint) that popped because of the lighting and contrast and somehow it made all his shenanigans seem even funnier.

[–] PolandIsAStateOfMind@lemmygrad.ml 3 points 1 week ago* (last edited 1 week ago)

I named my inquisitor "Traitorro" and went for light side, levelling up in pugs was quite something