this post was submitted on 22 Nov 2024
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[–] PolandIsAStateOfMind@lemmygrad.ml 2 points 4 days ago (2 children)

Will that finally have real ingame trading and boss mechanic not based on being oneshotted by boss?

[–] REEEEvolution@lemmygrad.ml 2 points 4 days ago* (last edited 4 days ago) (1 children)

Yes to both. Corpserunning bosses is out of the window tho.

[–] PolandIsAStateOfMind@lemmygrad.ml 1 points 4 days ago* (last edited 4 days ago) (1 children)

Good on trading but i don't think i believe the oneshotting, it will be inevitably back even if it wont be at the beginning (and to the credit of PoE 1 they also did it as late as atlas with Sirus being biggest offender).

[–] REEEEvolution@lemmygrad.ml 2 points 4 days ago (1 children)

Tbf, technically POE1 has no oneshots per se. Some bosses have moves that do a shitload of damage, but it is possible to build a char that can tank it. Sure, it is unaffordable for almost all players, but it can be done.

[–] PolandIsAStateOfMind@lemmygrad.ml 1 points 4 days ago* (last edited 4 days ago)

Yeah i really hate that mechanics that prefer glass cannons, defence and offence should be balanced, it should be possible to facetank bosses if you do make a tank build (without super gear), just it should take more time since you are forsaking offense (and be pretty boring to people with twitchy reflexes but they wouldn't be forced to play like that while people without twitchy reflexes are right now forced to play shit like Sirus).

Last Epoch was like that, but this is apparently extremely unpopular opinion among the gamers in the genre and thus they nerfed the magic shield hard and it's mostly impossible now.

[–] dead@hexbear.net 1 points 3 days ago

There is an auction house for currency-like items only. You get gold coins from killing monsters. Gold coins are not tradeable with other players. The auction house allows you to exchange orbs for other orbs, fragments, or other currency-like items. The auction house charges gold coins per transaction. So your auction house usage is limited by how many monsters you kill. You still have to trade other players for wearable gear items.

The boss fights are now intended to be longer but more rewarding.

I also heard that they are now limiting players to 1 death per map. If you die to a boss, you lose the instance.