this post was submitted on 16 Jan 2025
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HOI4 doesn't have the triangle, instead measuring country alignment based off of whichever party has the largest share of the "ideology pie chart", but it does keep the democracy/fascist/communist definitions. It also says that Democracies can't declare wars unless certain restrictions are met to represent "public anti-war intersts", but Fascists and Communists can declare whatever wars they want. This is of course ignoring that, IIRC, the USSR didn't actually declare any offensive wars during the period.
This is a funny one because there's an anecdote out there somewhere of Will Wright working on Sim City 1 (or maybe even Sim Town?) and designing it around cars but not being able to figure out parking lots because they'd just wreck the city. The "solution" they came up with was to just not have parking. Genius!
If my car disappeared when I wasn't using it... In workers and resources I wind up having a few cars here and there, but my parking lots are tiny and infrequent. In Tropico I just forget about them until the Capitalists ask for them.
I think a lot of brainworms in HoI4 comes in the little niche fascist nation mechanics, which I avoid playing so I'm not familiar with them. It does wind up sorta justifying Stalin's "paranoia" though by having a Trotskyist (I think) rebellion if you don't engage with it. I think conceptually I prefer HoI3's more fluid mechanics (rather than HoI4's event based ones), but they are less accessible and do come with a lot of assumptions about ideology and production baked in.
HOI4 literally added a "Stalin's Paranoia-ometer" in one of the most recent DLCs lol.
Yeah, and it justifies the paranoia because if you don't, trotskyists show up