this post was submitted on 03 Feb 2025
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DotA 2: Should have had random items as rewards from matches based on the hero you are playing, instead of entirely random. Also, they should have had in-game currency for their stores rather than just barter and RMT.
Disco Elysium: Thought cabinet should not cost a skill point to remove an already internalized thought.
EU4: More internal realm management/struggle.
WoW: Raising the level cap is always a mistake. Obsoleting content is always a mistake. Worst storyline imaginable.
Heroes of Might and Magic: Conflux in HoMM 3 was lame
WoW: Please fucking stop it with characters doing dramatic pause, double meaning "looks like we'll be sending them ... a welcome party" bullshit in your dialogue, swear to God it's every other line, it's not a personality trait if everyone does it and it creates no tension in the story because no one is paying attention to the story anymore at this point.
Just once I would like a scenario where a big bad doesn't get the "hehe, nice try, but I ain't dying in a cinematic, I'll see you as the last/second last boss in the raid" treatment and straight up get murked like that guy on Argus.
The skill point cost exists so you need to invest in more slots, as opposed to minmaxing thoughts for free. I agree that it shouldn't cost a point to remove a thought, but there also shouldn't be a limit on how many thoughts you can have. By the time you've reached 12 levels, the game is openly very easy and the limit only makes things less fun.
Yeah, I guess what I mean is if you are like me (and pay to unlock the entire thought cabinet), then at that point you should be able to forget thoughts for free. I guess I could still exploit that, but if I've thrown that many skill points into the thought cabinet already, I think it is clear that isn't my angle.