this post was submitted on 03 Feb 2025
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[–] Cammy@hexbear.net 10 points 3 days ago* (last edited 3 days ago) (1 children)

Final Fantasy X, a game with heavy enphasis on death and mourning, didn't feature the death of a party member. Sin is terrible and named characters die to it, but it's not the same. In fact there were few on-screen deaths.

Also, I wish the world didn't feel like it had a population of 200. I get the population was dwindling after the thousand years, but it just felt so small. I think this could have been solved by having a larger unexplored world or by explicitly stating there are villages dotted all over Spira that the protagonists cannot explore on their journey.

Also also, over the course of 1000 years only five people performed the pilgrimage to the point of defeating Sin. The practice of the pilgrimage would have fallen out of favor with such a low success rate. I'd sooner expect Spirans to move underground in tunnels as mole people.

Also also also, there was no water Aeon. Leviathan deserves justice. More Aeons in general could have explored more heroes who defeated Sin in the past.

[–] DamarcusArt@lemmygrad.ml 3 points 3 days ago

Also, I wish the world didn’t feel like it had a population of 200. I get the population was dwindling after the thousand years, but it just felt so small. I think this could have been solved by having a larger unexplored world or by explicitly stating there are villages dotted all over Spira that the protagonists cannot explore on their journey.

There is Bevelle, which seems like a massive city, and the only place you can't explore in the game, but I know what you mean. They could've just had paths leading to places you can't go down because it isn't a part of your ~~story~~ journey.