this post was submitted on 03 Feb 2025
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[–] REgon@hexbear.net 14 points 3 days ago* (last edited 3 days ago) (3 children)

Sid Meier's Pirates
gives you a lot of stuff to do and complete freedom to decide what you want to do, which is cool. Sadly all the stuff is the same.
Go hunt for the lost cities of the Aztecs! (Find all the map pieces, go on land until you find them, fight some Aztecs that are somehow still alive, get money)
Go save your family! (Kill the same two dudes 4 times until you've got a map for one of your family members, go to the place, look for the place, do some turnbased combat, save family!)
Treasure maps! (You know the drill)
Find a spy! (Go to city, talk to guy, duel him)
Your lady has a rival suitor! (Duel)
Eradicate the Dutch/British/Spanish/french! (Go to city, turnbased combat and then duel). I wish we could side with pirates or Jesuits or become our own nation. I also wish there was more to fighting the 10 dread pirates.
The dancing mini game kicks ass though. Also the attractiveness thing is funny but I don't think it was.meant as a joke, which makes it fucked.

Rimworld, Oxygen not included and Dwarf Fortress
Wish I could play them without having to dedicate hours to understand the basics.
Also I don't want to do programming by proxy, stop trying to get me to do programming by proxy.
When I talk of basics I also mean "opening moves" and "how to handle problems when they arise". Failure is fun when you're able to learn from it and when it doesn't happen constantly. Also I want to make nice bases with good layout and I end up stressing a lot about making the rooms good because of it. Not being able to replace walls easily in DF makes it hard for me to make a base.

Kingdom Come: Deliverance
is exactly the type of game I like, so why make saving a limited resource? Friction in gameplay can be good, but if I want to savescum, let me.
Same goes for games that only allow (or worse even NEVER allow) respeccing. I can't remember which it is, but there was an RPG I enjoyed that gave players 1 respec after it released a DLC and just... Why??? If you're gonna make me min/max, dont make it hard to do so when I find out I fucked up.

Sekiro
dragonrot

Assassin's creed
Never made a satisfying development of it's initial intriguing premise. In the first game the sections with Desmond were actually kind of interesting and the ending was pretty cool. Then it just became navel-gazing faff. Black flag being the worst of the bunch, and the ship mechanics sucked. If I wanted to drive a car with a lot of momentum I'd go play truck simulator. SIMULATE THE WIND YOU COWARDS. And death to tailing missions.

Red dead redemption 2
Doesn't have duels and the intro is too long and it's too constrictive in how I can do missions. Feels like they got Kojima on as a game director, because it screams "I WANTED TO MAKE A MOVIE, NOT A GAME"

GTA V
is worse than IV and the fanbase is ass.

Bully
Never got a sequel even though it's perfect. Except for the portrayal of women. That was icky. Like how they're just a resource for healing. Nasty.

Dome keeper
is great! It's as if someone took Motherlode and mixed it with the vibe of that flying penguin flash game. Fun little progression system, easy goal, digging is fun. And then you just hit a wall of "oh... That's it?" Seems like they ran out of ideas. The game runs out of steam anyway. Also the combat needed way more development. Felt like a tech demo for a tower defense.

Saints row
Suffers from what I've dubbed the "guardians of the galaxy issue" were certain aspects got high praise and then the sequel has just decided to go all in on those, not understanding they only worked because they felt genuine and were in balance. GotG 1 was fun, 2 was just noted to death by producers. SR2 was a breath of fresh air, SR3 was a stale fart.

[–] Parzivus@hexbear.net 8 points 3 days ago (1 children)

An expanded remake of Pirates would go so hard, they really nailed the atmosphere but you've played basically the whole game in five hours. Hell, I bet an indie dev could make a bigger and better pirate game in the same style.

[–] REgon@hexbear.net 4 points 3 days ago

Yeah I really don't understand why no indie devs have copied it

[–] BelieveRevolt@hexbear.net 9 points 3 days ago* (last edited 3 days ago) (1 children)

Pirates probably suffered from sticking too close to the original formula of a game that was released on 8-bit home computers.

Did you know there's a Wii version with more cartoony graphics and motion controls in the swordfighting and dancing parts?

[–] REgon@hexbear.net 9 points 3 days ago (1 children)

I did not! That's awesome. Do you know of any games (excluding black flag) that hits the same vibe as pirates? I also enjoyed Freelancer

[–] BelieveRevolt@hexbear.net 8 points 3 days ago

Rebel Galaxy is kind of similar, although it's set in space. There are also some games like Ys X or the upcoming pirate Majima Yakuza game with sea exploration, but it's obviously not going to be as involved as Pirates.

[–] DamarcusArt@lemmygrad.ml 6 points 3 days ago (1 children)

Dome keeper

Yes! It feels like they had plans for way more domes and way more player characters, instead there's just...the few they have. It really falls into that category of "roguelike, but with maybe 10 hours of actual content and not a lot of replayability beyond that."

[–] REgon@hexbear.net 2 points 2 days ago (1 children)

And I don't get it because they seemed to have had a pretty solid playerbase. Feels like a waste tbh

[–] DamarcusArt@lemmygrad.ml 2 points 2 days ago

I think they're too busy working on their next game which seems to be a 3d version of domekeeper? At least the game has mod support so there's ways to get more content for it.