this post was submitted on 04 Apr 2025
179 points (100.0% liked)
games
20802 readers
326 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Honestly I think it should be proportional or a tiered system based on sold copies not revenue e.g tiers based on 100k/250k/500k/1mil/5mil+ sales would be fair. The vast incredible majority of indie devs don't sell more than 100k copies. 1mil copies is already a decent studio and anything more than 5mil is a major AAA title and fuck them.
I do think its ok for Steam to get a large cut from these AAA devs, keeping in mind Steam has pretty much taken over as "official" social platforms for many games with only Reddit and Discord being viable but not always reliable platforms.
Second point is the Steam workshop does provide real value and once again its something not just AAA devs but almost everyone have become dependent on. Of course there is Nexus which is still a heavy weight in old communities e.g Bethesda/TES but these tend to be outliers. Most importantly though, even if the user would prefer third party mods the fact is Steam workshop integration is very simple and reliable.