this post was submitted on 25 Apr 2025
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I've been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.

I've put in around 12 hours so far and it's everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.

The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.

The only two issues right now for me are:

  • Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.

  • Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can't get something in the middle, but luckily there's already a mod that fixes it (I'm now using 2x/0.75 which is the sweet spot).

If those get fixed, it's basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?

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[–] Stovetop@lemmy.world 18 points 1 month ago (2 children)

As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.

It didn't set out to reinvent the wheel or make fixes for things that weren't broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.

I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn't have some of the gameplay and QoL improvements that later came to Skyrim. It's a perfect remaster for me, but it wouldn't surprise me if there are folks out there thinking, "Why is there no dual wielding," "What's with the weird zoomed in dialog system," "Where are all the skill perks," or "Why are there no NPC companions," and similar.

I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don't currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.

[–] scrubbles@poptalk.scrubbles.tech 10 points 1 month ago

Also played Oblivion years and years ago, and I can agree and think you put it best. "It turned out as well as it could have". Because to anyone complaining here, any and all changes anyone here suggests the team obviously thought the same things, but there is obviously a balance. Change it too much and hardcore original fans are pissed. Don't change it enough and new fans are pissed because it's too old. No matter what people were going to be unhappy. Gamers are some of the most negative people I've met.

I see a decent remaster, I see gameplay and motions have been updated, I see a lot has been updated without changing the core game too much. It turned out as well as it could have.

[–] Grimy@lemmy.world 6 points 1 month ago* (last edited 1 month ago) (1 children)

I played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I've only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.

I think a bit of decorations and a few new npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don't have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it's also 2025.

The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.

Thankfully, I imagine mods will fix all this so I'm optimistic overall.

[–] Tattorack@lemmy.world 1 points 1 month ago (1 children)

It's normal for a Bethesda game to have every town's NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don't exist in the original game.

Perhaps a crowd system could've been implemented... But... I can't think of any Bethesda Game Studios game that ever used crowd systems.

[–] Grimy@lemmy.world 1 points 1 month ago (1 children)

Extra named NPCs was what I was hoping for. I understand why they didn't because it would of been a huge change and I'm sure some of the fan base would have been very vocal about it.

I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.

[–] Tattorack@lemmy.world 2 points 1 month ago

Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It's only a matter of time before more complex mods come around.