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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
(www.videogameschronicle.com)
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I'm a little torn on this.
On the one hand, let's be real - clearly PalWorld takes more than a little "inspiration" on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself
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Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different "grade" balls have increased chance for capture.
There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.
But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games... it's sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.
Copying off exact art asset styles is one thing you shouldn't do... but taking Nintendo's gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.
Every time there's been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.
Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends...
This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.
Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren't clever enough to think of on their own and implement better versions in their own games... but clearly they'd just rather have a monopoly and continue lackluster work.
There's 1025 Pokemon at this point in time - how the hell are you supposed to create a unique pokemon at this point in time? Even pokemon can't create unique pokemon anymore.
The same way Digimon, Monster Hunter monsters, and every other unique IP looks nothing like Pokemon. Make completely original designs that don’t look like fan art or knock offs of another artist’s specific trademark style.
Earnest question - what trademarks does Nintendo/pokemon have on artistic style?
Any trademarks they need because Nintendo have allegedly been filing new patents mid-lawsuit in order to justify suing palworld.
Look, if the problem is the similar designs then sue for that!
I'm a little torn on your comment, because om the one hand you are right and on the other these lawsuits have nothing to do with the designs or art style at all.
There are over 1,000 pokemon. I think it's a Tolkien situation- where famously, you can't write fantasy without using ingredients that Tolkien created, because if you do, obviously it's from Tolkien, and if you didn't, the reader is asking why not? That kinda deal.
If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you're going to have some that are at least a little similar to pokemon. The electibuzz/grizzbolt example you gave is a fantastic one. You're claiming it's stolen, but that there is a cat creature with a single lightning bolt in it's belly. Versus a... monkeything? Covered in them. My point here being, even if they didn't steal (which, I'm sure they did, there are other, better examples) at a certain point you have to accept that with 1,000 pokemon, there's going to be overlap, so you either need to just be up front about the stealing, or you need to spend 5x the amount of development time making sure none of your creatures have overlap.
Personally, Pokemon has been around for more than 25 years. Even if they released a million games a year, they shouldn't get to gatekeep 'all creature-collection simulators that you use balls for and that you can ride like a dragon.' Fuck that. They got infinite money back on their initial investment, and they shouldn't be allowed to just own the ideas. This is the kind of bullshit that makes me (a lifelong pokemon fan) want to never, ever, ever give them money again.
If you search for a fox fire witch you'll see different interpretations on that. But somehow Palworld made a fox fire witch extremely close to an art of a fanmade Mega Delphox.
It's not an official pokémon but no way in hell they're didn't just create the pal based on this art, it's just too similar.
But that's not the point of this lawsuit. They patented broad game mechanics and are successfully litigating ownership of those ideas.
I think Cassette Beasts pulled off the Pokemon gameplay format without making anything that Nintendo could try and sue over.
Bingo. In many ways, but not all, palworld was lazy, and unoriginal.
Design wise maybe, but game play wise, performance wise, mechanic wise.
PalWorld is 100% not lazy in these categories and Pokemon is.
My issue with people taking on PalWorld as a copy cat is it's really a shit argument. PalWorld is a copy cat of Ark and a much better version of Ark.
Change Pals to anything else. Turn the ball into a net and it isn't a Pokemon copy cat.
Competition is great. My take on this entire thing is fuck Nintendo.
Oooh, thank you for reminding me that game exists. I still haven't played it, and so many people have told me it's good!
Add one to the list. Really enjoyable, even fun to cheese, not very fond of the ending but otherwise stellar.
I think that’s a pretty generous interpretation.
It’s like you are trying to pretend that character does not look like a Pokemon because their appearance WAS technically different… even though it uses identical parts from several actual characters from the IP.
So it should be counted as non-infringing because they simply re-arranged / mixed and matched those character parts like they were a Mr. Potato-head-esque / ransom note magazine assembly / amalgamation of interchangeable similar puzzle pieces?
And I just grabbed one of the first results from when you search Pokemon Palworld similarities… I’m not familiar enough with every single one to find a more egregious example, but again - let’s be honest. This is the IP equivalent of saying “I’m not touching you” while a sibling holds their finger right next to your eye as if to poke it.
Honestly? I see more Totoro in there than Electabuzz.
Where does the line get drawn between inspiration and stealing? I’m not trying to be facetious, it’s just the kind of question that I think a lot of people will have vastly different answers to.
The line? Usually you need to be doing something conceptually different. This knockoff electrabuzz wouldn’t have raised as many eyebrows if it was in a farming simulator, or a card game.
It’s like if you had a chainsaw gun in your game, and your game was a third person shooter set in a dark gritty sci-fi world where you are fighting subterranean monsters called the Focus Board.
Pokémon TCG would probably make a stink about that too. I would agree that more needs to be done to differentiate them but the Guns and the art-style should do that pretty well.
Using balls to capture and store Pals was a big mistake though and they definitely should’ve made a few more drafts on some of those aspects before reveal.
Eh I think patents in video games just ruins the fun for us since Nintendo/game freak/Pokemon whoever can't make a good game if their lives depended on it.
Pokemon straight ripped off mother nature though.
At a fundamental level, why should copyright exist? Is it helping society here by incentivizing Nintendo? No. Contemporary copyright has it wrong, and I think your starting assumptions ignore that fact.
Let me be clear :
Copyright law as it stands right now is stupid, and should only benefit individuals from large companies looking to use their resources to steal from them without compensation.
I’m just talking about not letting junk companies pretend they made a game for your favorite IP in a way that lets them trick less-informed people.
It seems most of the actual copyright law benefits big companies as it is interpreted now… which is kind of the opposite of how it originally was intended.
That VGC site has a pretty good sum up of Palworld: cynical and souless, but nonetheless a pretty fun game to play, and I fully agree. Pretty much every design up to version 0.3 was fully copied from pokemon. The more recent patch that added the big island on the south has more original-looking monster designs, though others are still pretty obvious ripoffs.
They did that on Craftopia, too, only it was to catch animals rather than monsters.
Not really. There is a criminal syndicate, a bunch of violent hypocritical hippies, a corrupt police and some Borderlands style psychos, none "competing" with you, they just want you dead. I think only the syndicate would "count as team rocket", but they're up for all crimes.
Palworld became a target at first because of that visual similarity but, as much as the pals obviously resemble pokemons, they're visually different enough to be considered original and a case on those grounds alone would go nowhere. Which is why Nintendo shifted from IP to Patent bullshit.