this post was submitted on 28 Jun 2025
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And pretty easy to mod to boot, with a ton of mods ranging from extending what's available in the game already (like adding all weapon types and magic from the meadows biome and above) to game changing systems like classes, abilities, and perks.
It feels like the middle point between Minecraft and Terraria, with a smooth progression curve with clear checkpoints to guide the player through the tech stages while offering some homesteading and down time activities.
It pretty much entirely replaced Minecraft and Terraria for me due to those reasons. Plus, building in Valheim is pretty satisfying. Much prefer having material limitations as opposed to the other two's gravity defying builds.
Only wish it was a bit more optimized, because my builds tend to be tall and dense and the game really doesn't like it. And modding could be handled better I guess, Zomboid took a page off of Rimworld's approach to the workshop and Valheim could do that as well.
Valheim is definitely a game I loved, but man there is still a lot of jank to it that I just cannot stand to bear any longer. All the jank is bearable up until the mistlands and then I just cant deal with the floaty combat, dying destroying hours of skill grinding, inventory space being so limited, and the procedural generation putting some stuff in ridiculous places. All of it leads to pretty poor single player experience (at that point), where it feels like having other players with you is a downright necessity.
But as you stated mods do fix quite a lot of what is broken or should really just be in the game to begin with.
Yeah. The devs did say that the next update isn't just going to be the deep north, hopefully they learn something from the most popular mods (same as rimworld is doing, integrating some of them into the base game).