this post was submitted on 06 Sep 2023
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I'm kind of bummed about this, the game already has a ton of content but BoTW had some great challenging DLC and ToTK would have definitely benefitted from something similar.

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[–] Deadend@hexbear.net 5 points 1 year ago (1 children)

Probably because not enough people played the DLC. A ton bought it.

But at this point, I feel like anything that seems like a cool dlc level probably is cool enough to be a full game.

Like a rogue-lite mode involving solving dungeons would be cool, but why not just make a full game?

[–] Blep@hexbear.net 4 points 1 year ago (1 children)

The botw roguelite already exists. Its called going under and its buggy as hell

[–] Deadend@hexbear.net 2 points 1 year ago (1 children)

Going Under isn’t very Zelda botw adjacent.

[–] Blep@hexbear.net 2 points 1 year ago (1 children)

I feel like it took botws worst mechanic, item breaking and built the game around it. It forgoes the exploration to fovus on improvised combat

[–] Deadend@hexbear.net 2 points 1 year ago (1 children)

I don’t hate the item breaking AS A CONCEPT. I like it with the Master Sword where it essentially has a cooldown.

I would love if the game had more weapons that went into a cooldown status and fusions were made to be quick. As it is, the best way to play is with the item dupe glitch, as there is so much tedium.

[–] Blep@hexbear.net 1 points 1 year ago

Yeah thats what makes going under work, every random bit of office equipment is a weapon and they pretty much all suck. When something breaks you can just pick something else up and continue whacking at whatever enemy. In BoTW I agree about how much of a chore it is to collect the bits of good gear, and relic weapons wouldve been perfect for the cooldown system the master sword got. With it it'd raise the floor of "worst item i have to use" to a point where duping the good shit wouldn't be worth it.