this post was submitted on 21 Oct 2023
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The most glaring downside to magic points is that unless there's further limitations it means "cast the biggest stuff and have nothing left for anything else" which has metagame consequences such as the rest/recharge economy getting even wackier and the fact that encounters would have to be balanced against front loaded maxed out spell attacks.
I've found "drain" based systems work better there, especially ones where lesser spells can be cast almost indefinitely.