this post was submitted on 25 Oct 2023
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Microtransaction games aren't bad only because of the literal financial cost of the microtransactions themselves, they're also bad because the presence of the microtransactions informs the design of the game itself. Arcade games are designed to eat quarters and waste time, so even if you're playing them pirated on an emulator they're still designed around that exploitative gameplay loop.
You need to play Boogie Wings.
Full of cheap undodgeable damage like all arcade shooters, the hook is mostly a way to bait you into taking even more damage, interesting sprites. Didn't like it.
You need to play Dragon Gun.
Even more cheap damage to eat quarters, looks like dogshit, rail shooters were never good.
Yeah, a lot of them are not very fun outside the context of an arcade. As a social experience of playing minigames as you stroll past them, it's its own thing, and fighting games obviously have survived by having way more depth to them that make them worth playing as more than a minigame despite individual matches being so quick.
Arcade machines also used to be much more powerful than home consoles, so flashy graphics used to be a big draw. Not so much now, they're mostly just about the gimmick controllers outside of Japan.