this post was submitted on 18 Nov 2023
45 points (100.0% liked)
games
20523 readers
444 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dynamic music is absolutely still a thing, I'm not even sure where you got the idea it went away. Street Fighter 6 is an easy example of round-by-round change, and literal second-by-second changes (I think really generation?) are used in non-setpiece parts of BotW and BotW 1.5. It's even more overt in Untitled Goose Game.
That's good then. I haven't bought as many new games recently as I used to, and in the years before that there was a bit of a dry spell of canned "epic" orchestral tracks without dynamic features.
Yeah, even the TIE Fighter remake on the X-Wing vs TIE Fighter engine just had generic Williams score playing and it was a huge bummer.
That was around the start of a long dry spell of disappointment for me. I'm glad dynamic music is making a comeback now, according to people in this thread.