this post was submitted on 18 Nov 2023
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i've also experienced that, but upon actually doing all the various activities in some open world games, i realized they're often just filler bullshit or boring little minigames. like its almost always "hey here's my shooting competition, go to different points of the map to shoot targets with a timer". its just lazy.
Yeah, you can really feel when the amount of gameplay hours isn’t proportionate to the amount of design time that went into padding them out. I think unfortunately from the devs’ perspective it feels proportionate because the systems to dynamically generate new tasks themselves take time to develop. But there’s only so much variation that can be produced while keeping the results predictable (read: fun and not broken)