this post was submitted on 18 Nov 2023
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Nah, it's basically all fetch quests and empty radiant quests.
There's a quest where a generation ship arrives at a resort planet, and the resort CEO wants you to destroy the generation ship so the people aboard can't gross up the planet. The only other solution other than killing everyone on the ship is to go buy an FTL drive, with your own money, to retrofit the generation ship to go find another planet but faster. The resort CEO is an essential NPC and can't be killed.
You're forgetting one: convince the colonists to accept being enslaved by the resort company, and then provide the materials to build their housing yourself.
The whole quest is the absolute worst, it's literally just "remember Tenpenny Tower from FO3, and the plots with Megaton and the ghouls? So do we, so here it is again but you can only side with what Tod thinks the right faction is (the rich guys) this time."
Yeah it's completely fucked, and the whole thing just kind of trails off after you meet the resort company board like the writers literally lost interest and phoned in the rest because the ship captain who starts out bombastic and demanding will just eagerly submit to whatever capitulation you choose for them and that's it that's the whole story.
One could almost imagine the writers outlined a plot where you help the colonists seize power over the corporation and either Tod or the hack lead writer shot it down and insisted it be resolved in the corporation's favor, so the actual writer just gave up and gave them the bare minimum after that.
The only other side quest that's any good is the one where two corpos send you to shut down a space probe that's become sentient from talking to travellers who stumbled accross it over centuries so they cen bull it apart for cash. You can side with the probe and be it's friend but it wins either way.