this post was submitted on 18 Nov 2023
45 points (100.0% liked)
games
20523 readers
180 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Bespoke pixel art is an unbelievable amount of work. I always like the example of Dead Cells where the art guy had too much work to do by hand so he went with low-poly models run through a pixelization filter and exported to a prerendered sprite sheet. Much, much faster than working by hand, and it also allowed him to do things like easily adjust animation timing and minor movements without needing a whole new sprite or a weird visible pause in the sprite animation. It's like the opposite of Donkey Kong Country, which did prerendered sprites for the high amount of detail at the time, he did it because it's so much less work these days.